Art & Drawing Books
Craft Your Feelings--Words Can Only Say So Much
Get through any devastating crush, passionate affair or bad breakup with 100 of the cutest, super-easy crafts to bare your heart (or break theirs). You Rock My World: Remind your partner of your song with a sweet mini guitar trinket box.Instant Love: Spill your noodley guts with a faux ramen package--because they're the seasoning you've been looking for.
You're Dead to Me . . . Literally: Craft a creepy cemetery headstone to bury your feelings for someone who utterly betrayed you.
2000s Flip Phone: Give your crush your digits with a cheeky Y2K flip phone message.
You're a Work of Art: Show off your bestie or loved one in a mini museum frame so they know how beautiful they are to you.
Baby, You Got Baggage: Vent your frustrations with your ex by crafting a mini suitcase full of things they're dragging. Actually sending it to them? Totally optional. Armed with cardboard and hot glue (and the templates in the back of the book!), you will craft the most thoughtful gifts to express your strongest emotions, from all-consuming fairy-tale love to your desire for sweet revenge.
By the end, you will be a seasoned expert in the art of anime and chibi drawing and be ready to design your own expressive and cute characters. Learn even more fun drawing techniques from Yoai with: Chibi Art Class, Mini Chibi Art Class, Anime Art Class, and Anime Art Class Sketchbook.
This uniquely powerful form of artistic expression has embraced complex and provocative ideas since its inception in the mid twentieth century. This dynamic and wide-ranging book explores eighty key themes of the genre, from wars to natural disasters, nature to ecology, childhood to magic, dystopias to fables. It looks at more than one hundred masterpieces of Japanese animation, including Akira, Ghost in the Shell, One Piece, Princess Mononoke, Grave of the Fireflies and Howl's Moving Castle, to show how practitioners consistently balance tradition with modernity and how anime's distinct style has influenced other forms of media such as video games, comic books and live-action films. Covering an enormous range of talent--from Isao Takahata, Katsuhiro Ôtomo, and Makoto Shinkai to Studio Ghibli and Mamoru Oshii--it demonstrates how anime makes room for limitless creativity. Unfettered by the physical constraints of nature's laws, these artists realize our deepest emotions and our wildest dreams.
Welcome to the Spooky Side of DIY
Lean into your peculiar side with this ultimate guide to crafting strange art at home. Ashley Voortman, popular maker of all things creepy-crawly, shares her favorite projects that add haunting, grotesque and ominous elements to everyday items. Her chilling creations include: - One-Eyed Pumpkin- Barbed Wire Frame
- Severed Ear Chain
- Bottle of Lost Souls
- Tooth Fairy Stash
- Pincushion of DOOM
- Death Mushrooms Ring Holder Each upcycled mixed-media project will show you how to fashion minimal materials into eerie vignettes, functional décor or wearable art--no experience required. With just some clay, paint and resin teeth, you'll find yourself making countless crafts sure to send shivers down your spine.
Boredom and Art Block Begone!
Fall down the rabbit hole of creativity and get lost in this colorful world! Part drawing activities, part coloring book, this whimsical adventure is packed with dreamlike art and endless inspiration. As you draw through this book, you'll try to escape the mysterious Lost Sketches Realm by designing rainboots for ducks, aging a treasure map with tea or coffee, creating your own weird veggie hybrid (broccarrot, anyone?) and more. With prompts that encourage you to use all the artistic tools at your disposal, these interactive pages make you think outside the box and color outside the lines for hours of artistic fun.With an extensive range of 50 stitches at your fingertips, this card deck opens up a world of creative possibilities. Whether you're a seasoned embroiderer seeking fresh inspiration or a beginner eager to expand your repertoire, this versatile card deck is the perfect gift to fuel your creative fire, wherever you may be or traveling to. The deck's contents has been expertly curated from the highly acclaimed publication, The Embroidery Stitch Bible by Betty Barnden, also available in print from Search Press. The book is ranked as one of the best hand embroidery books by the Textile Artist organization.
Celebrating the pop culture phenomenon that redefined what it meant to be Asian-American with tributes from Margaret Cho, Randall Park, Jia Tolentino, and more.
Los Angeles, 1994. Two Asian-American punk rockers staple together the zine of their dreams featuring Sumo, Hong Kong Cinema and Osamu Tezuka. From the very margins of the DIY press and alternative culture, Giant Robot burst into the mainstream with over 60,000 copies in circulation annually at its peak. Giant Robot even popped right off the page, setting up a restaurant, gallery, and storefronts in LA, as well as galleries and stores in New York and San Francisco. As their influence grew in the 90s and 00s, Giant Robot was eventually invited to the White House by Barack Obama, to speak at Harvard University's Graduate School of Design, and to curate the GR Biennale at the Japanese American National Museum. Home to a host of unapologetically authentic perspectives bridging the bicultural gap between Asian and Asian-American pop culture, GR had the audacity to print such topics side-by-side, and become a touchstone for generations of artists, musicians, creators, and collectors of all kinds in a pre-social media era. Nowhere else were pieces on civil rights activists running next to articles on skateboarding and Sriracha. Toy collectors, cartoonists, and street style pioneers got as many column inches as Michelle Yeoh, Karen O, James Jean, and Haruki Murakami. Giant Robot: Thirty Years of Defining Asian-American Pop Culture features the best of the magazine's sixty-eight issue run alongside never-before-seen photographs, supplementary writing by long-term contributing journalist Claudine Ko, and tributes from now-famous fans who've been around since day one. Margaret Cho, Daniel Wu, and Randall Park celebrate Giant Robot's enduring legacy alongside pioneering pro-skateboarder Peggy Oki, contemporary art giant Takashi Murakami, culinary darling Natasha Pickowicz, and critically acclaimed essayist Jia Tolentino.Presented in the style of a manga, this book takes readers through the complete creative and professional process of making manga, from spark of inspiration to publication.
Following How to Draw a Graphic Novel, Balthazar Pagani returns, joined by manga expert Asuka Ozumi, to demystify the process of creating manga, from the initial idea that morphs into a story to what it's like to work in a professional manga studio.
Featuring the work of Italian manga illustrator Silvia Vanni and told from the point of view of two young manga fans, How to Be a Manga Artist delivers a blend of professional advice and practical tips to guide aspiring creators, including how to construct a compelling narrative, develop characters your readers will fall in love with, and the basics of printing, digital-file setup, and self-promotion.
How to Be a Manga Artist also includes a specially commissioned chapter by renowned Japanese illustrator Fumio Obata, who encourages readers to look beyond the aesthetics of manga and put themselves into the story, to develop a style that is entirely original and true to them. It also features biographies of famous manga artists, definitions of key Japanese terms, and a list of must-read cult classics.
How to Draw a Graphic Novel is structured as a series of short art courses that combine technical advice with creative inspiration. Written by graphic novel producer Balthazar Pagani, the book includes lessons in how to construct a narrative, develop characters, and design settings, as well as the basics of printing, binding, and digital-file setup.
Each lesson is supported by striking illustrations by graphic novel artist Marco Maraggi, with professional art tips delivered in the style of a graphic novel by renowned Italian cartoonist and comics lecturer Otto Gabos.
The book also includes biographies of cult creators and a recommended reading list of famous graphic novels and comic books both past and present.
How to Draw a Graphic Novel presents an informative and entertaining look at the creative process and insight into the world of graphic novel publishing. From teens to adults, this is the ideal workbook for all graphic novelists.
Trained on Savile Row, Rehana Begum's taught sewing for years, and knows how to introduce beginners to their sewing machines without stress or disaster. Now she presents that expertise in an elegant contemporary format. With the book's clearly illustrated techniques section, you'll quickly learn how to thread your machine, choose your stitch, and start up without creating a frustrating tangle of knots. Begum then introduces simple patterns, including a tote bag and a simple dress, so you'll quickly be able to build on your skills and turn them into finished products to be proud of. Removing the fear, this book will painlessly get you sewing--and open the way to a satisfying skill that will serve you for the rest of your life.