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Middle Grade Comics & Graphic Novels

20000 LEAGUES UNDER THE SEA

20000 LEAGUES UNDER THE SEA

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Scientist Pierre Aronnax and his trusty servant set sail to hunt a sea monster. With help from the world's greatest harpooner, the men discover that the creature is really a high-tech submarine with a mysterious leader, Captain Nemo. These reader-favorite tiles are now updated for enhanced Common Core State Standards support, including discussion and writing prompts developed by a Common Core expert, an expanded introduction, bolded glossary words and dynamic new covers.
39 Clues: One False Note: A Graphic Novel (39 Clues Graphic Novel #2)

39 Clues: One False Note: A Graphic Novel (39 Clues Graphic Novel #2)

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The second installment in the mega-bestselling The 39 Clues series, now in graphic novel form!

Amy and Dan made the choice of a lifetime when they gave up a million dollars in favor of a Clue and joined a competition unlike any the world has ever seen. After barely escaping Paris with their lives, now they're in Vienna to discover the truth about their famous ancestor, Wolfgang Amadeus Mozart, and the long-buried secrets connected to his equally talented but overlooked sister, Nannerl.

But with their enemies closing in, Amy and Dan must decide how much they're willing to risk to find the clues, and who they're willing to betray in the process...

39 Clues: The Maze of Bones: A Graphic Novel (39 Clues Graphic Novel #1)

39 Clues: The Maze of Bones: A Graphic Novel (39 Clues Graphic Novel #1)

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The graphic novel adaptation of the mega-bestseller that launched a global phenomenon!

Minutes before she died Grace Cahill changed her will, leaving her decendants an impossible decision: "You have a choice - one million dollars or a clue."

Grace is the last matriarch of the Cahills, the world's most powerful family. Everyone from Marie Curie to Harry Houdini is related to the Cahills, yet the source of the family power is lost. 39 Clues hidden around the world will reveal the family's secret, but no one has been able to assemble them. Now the clues race is on, and young Amy and Dan must decide what's important: hunting clues or uncovering what REALLY happened to their parents.

5 WORLDS BK 1 THE SAND WARRIOR

5 WORLDS BK 1 THE SAND WARRIOR

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R. J. Palacio, #1 New York Times bestselling author of WONDER, hails this adventure series as "Mind-blowingly beautiful. . . . A must-read."

Think Star Wars meets Avatar: The Last Airbender!

The Five Worlds are on the brink of extinction unless five ancient and mysterious beacons are lit. When war erupts, three unlikely heroes will discover there's more to themselves--and more to their worlds--than meets the eye. . . .

- Oona Lee, the clumsiest student at the Sand Dancer Academy, is a fighter with a destiny bigger than she could ever imagine.

- An Tzu, a boy from the poorest slums, has a surprising gift and a knack for getting out of sticky situations.

- Jax Amboy is the star athlete who is beloved by an entire galaxy, but what good is that when he has no real friends?

When these three kids are forced to team up on an epic quest, it will take not one, not two, but 5 WORLDS to contain all the magic and adventure!

"A magical journey, as fun as it is beautiful!" --Kazu Kibuishi, #1 New York Times bestselling creator of AMULET

"Bang-zoom . . . a series that promises to be epic."--The New York Times

"This stellar team has created a gorgeous and entrancing world like no other!" --Noelle Stevenson, New York Times bestselling author of Nimona

"Epic action, adventure, and mystery will draw you in, but the heartfelt characters and their seemingly impossible journey will keep you turning the pages." --Lisa Yee, author of the DC Super Hero Girls(TM) series

5 WORLDS BK 2 THE COBALT PRINC

5 WORLDS BK 2 THE COBALT PRINC

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R. J. Palacio, #1 New York Times bestselling author of WONDER, hails this adventure series as "Mind-blowingly beautiful. . . . A must-read."

Think Star Wars meets Avatar: The Last Airbender!

5 Worlds. 3 Unlikely Heroes. 1 Epic Battle for the Galaxy!

Oona Lee surprised everyone--including herself--when she lit the first beacon to save the Five Worlds from extinction. Can she light the other four beacons in time? Next stop, Toki! On the blue planet, Oona must face the sister who left her, and bring to light the Cobalt Prince's dark secrets. Meanwhile, An Tzu is fading away as his mysterious illness gets worse. Will it stop him from joining the fight? Or will his unique magic be just what the team needs?And Jax Amboy is a hero on the starball field, but in a moment of real danger, will he risk everything to save his friends?

Oona must rely on some surprising new allies in order to stop a terrible plot from unfolding and continue her quest across the 5 WORLDS!

Praise for 5 Worlds Book 1:
A Publishers Weekly Best Summer Book
A Junior Library Guild Selection
A New York Public Library's Top Ten Best Book for Kids 2017
Included in NPR's Guide to 2017's Great Reads
2017 Nerdy Book Club Award Winners for Best Graphic Novel

"Bang-zoom . . . epic." --The New York Times Book Review

"Sensitive writing, gorgeous artwork, and riveting plot." --Booklist, Starred Revew

"A dazzling interplanetary fantasy . . . that will easily appeal to fans of Naruto or Avatar: The Last Airbender." --Publishers Weekly, Starred Review

5 WORLDS BK 5 THE EMERALD GATE

5 WORLDS BK 5 THE EMERALD GATE

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Oona and her friends face their ultimate challenge in the final installment of the graphic sci-fi fantasy series that's Star Wars meets Avatar: The Last Airbender!

In the epic conclusion to the 5 Worlds series, the final battle looms as Oona, Jax, and An Tzu travel to the treacherous world of Grimbo (E)! There, Oona must light the last beacon to save the 5 Worlds, but first she has to find it! When Jax saves an old friend, Oona is given a clue to the green beacon's location.

Unfortunately, the journey to lighting it on this strange, watery planet is the most dangerous yet. Meanwhile, Stan Moon has one more trick up his sleeve as his frightening powers and mysterious connection to An Tzu continue to grow. How can Oona ever hope to beat him? Can she count on her friends or will a terrible betrayal mean the 5 Worlds will be lost to evil forever?

The 5 Worlds series: #1: The Sand Warrior, #2: The Cobalt Prince, #3: The Red Maze, #4: The Amber Anthem, #5: The Emerald Gate

5 Worlds Book 3: The Red Maze: (A Graphic Novel)

5 Worlds Book 3: The Red Maze: (A Graphic Novel)

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R. J. Palacio, #1 New York Times bestselling author of WONDER, hails this adventure series as "Mind-blowingly beautiful. . . . A must-read."

Think Star Wars meets Avatar: The Last Airbender!

In book 3, Oona Lee is determined to light Moon Yatta's beacon and continue her quest to save the galaxy. But reaching the red beacon means navigating an impossible maze of pipes and facing devious enemies at every turn. Luckily, her friend Jax Amboy has returned from his adventures transformed! Now he must confront the owner of his former starball team, a ruthless businessman who will stop at nothing to get his best player back on the field . . . and who can grant them access to the beacon. Meanwhile, Oona and An Tzu find a mysterious rebel leader and release a surprising power within Oona's magic. Will they make it in time to stop the evil force seeking to rule the 5 Worlds?

Praise for 5 Worlds:
A Publishers Weekly Best Summer Book
A Junior Library Guild Selection
A New York Public Library's Top Ten Best Book for Kids 2017
Included in NPR's Guide to 2017's Great Reads
A Nerdy Book Club Award Winner for Best Graphic Novel
A Texas Library Association Maverick Graphic Novel Selection
A Black-Eyed Susan Book Award Nominee

"Bang-zoom . . . a series that promises to be epic." --The New York Times Book Review

"Sensitive writing, gorgeous artwork, and riveting plot." --Booklist, Starred Revew

"A dazzling interplanetary fantasy . . . that will easily appeal to fans of Naruto or Avatar: The Last Airbender." --Publishers Weekly, Starred Review

5 Worlds Book 4: The Amber Anthem

5 Worlds Book 4: The Amber Anthem

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Think Star Wars meets Avatar: The Last Airbender! Kazu Kibuishi (AMULET) says this graphic novel adventure is "a magical journey, as fun as it is beautiful!"

In book 4, Oona Lee arrives on Salassandra determined to light the yellow beacon and continue her quest to save the Five Worlds from the evil Mimic's influence. But the beacon is encased in amber! An ancient clue says that Oona and her friends must seek out the Amber Anthem to succeed. Meanwhile, Stan Moon sends an evil Jax robot to assassinate Oona and hunts down An Tzu himself. Turns out, as An Tzu fades away from his Vanishing Illness, he's becoming someone else--someone who could tip the scales in the battle for the Five Worlds!

A Symphony of Stories

A Symphony of Stories

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Six world famous orchestral pieces from six renowned composers feature in this beautiful gift book, introducing children to the world of classical music through story and illustration.

James Mayhew tells the stories of the following six much loved pieces of music, accompanied by breathtaking illustrations:

The Carnival of the Animals by Camille Saint-Saens

The Four Seasons by Antonio Vivaldi

The Sunken Cathedral by Claude Debussy

The Planets by Gustav Holst

The Butterfly Lovers by He Zhanhao and Chen Gang

The Firebird by Igor Stravinsky

Now this beautiful companion volume introduces children to six more dramatic and spellbinding classic orchestral works. Musical Notes on works and composers are included in the book as well as James Mayhew's recommended recordings to download and listen to.

A-OKAY

A-OKAY

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A-Okay by Jarad Greene is a vulnerable and heartfelt semi-autobiographical middle grade graphic novel about acne, identity, and finding your place.

When Jay starts eighth grade with a few pimples he doesn't think much of it at first...except to wonder if the embarrassing acne will disappear as quickly as it arrived. But when his acne goes from bad to worse, Jay's prescribed a powerful medication that comes with some serious side effects. Regardless, he's convinced it'll all be worth it if clear skin is on the horizon!

Meanwhile, school isn't going exactly as planned. All of Jay's friends are in different classes; he has no one to sit with at lunch; his best friend, Brace, is avoiding him; and--to top it off--Jay doesn't understand why he doesn't share the same feelings two of his fellow classmates, a boy named Mark and a girl named Amy, have for him.

Eighth grade can be tough, but Jay has to believe everything's going to be a-okay...right?

ABSK # VAMPIRES DONT WEAR PO

ABSK # VAMPIRES DONT WEAR PO

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Mrs. Jeepers may -- or may not -- be a vampire in this funny and spooky series from Graphix Chapters.

Get drawn into reading with Graphix Chapters!

Graphix Chapters are ideal books for beginning and newly independent readers aged 6-8. With approachable page counts, easy-to-follow paneling, and artwork that supports text comprehension, these engaging stories with unforgettable characters help children become lifelong readers.

The third graders at Bailey Elementary are so hard to handle that all of their teachers have quit. But their new teacher, Mrs. Jeepers, is different -- to say the least. She's just moved from Transylvania into a spooky old house in Bailey City. She wears a mysterious brooch that glows as green as her eyes. Could Mrs. Jeepers be a vampire?

Featuring a beloved story by Marcia Thornton Jones and Debbie Dadey and fresh artwork by Academy Award winner Pearl Low, Vampires Don't Wear Polka Dots is the first-ever graphic novel adaptation of Scholastic's classic chapter book series.

Absolute Zeros: Camp Launchpad (A Graphic Novel)

Absolute Zeros: Camp Launchpad (A Graphic Novel)

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Reach for the stars in this exciting graphic novel about three ambitious, space-loving kids who must put their differences aside to save their summer camp before it closes...for good.

Welcome to Camp Launchpad!

Summer is in full swing, which means a new class of kids has arrived to attend the best space camp in Florida...or at least, it used to be. With growing competition from the trendy rival camp next door, Camp Launchpad needs all the help it can get to keep its doors open.

Campers Val, Mark, and Pete are here for very different reasons: following in the footsteps of an astronaut mom, living up to expectations as a vice president's son, or getting a once-in-a-lifetime scholarship. But they all have one huge thing in common: Their future in the stars launches from here...if there's still a camp to launch from.

When the hotshot owner of the rival space camp makes a ten-million-dollar bet that could turn Camp Launchpad around, this unlikely trio must band together to pull off a miracle. If they don't, this could be Camp Launchpad's last summer ever!

ABSOLUTELY NAT (NAT ENOUGH #3)

ABSOLUTELY NAT (NAT ENOUGH #3)

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Companion to the New York Times bestseller Nat Enough!

You can stay stuck or go forward, but you can't go back.

Natalie has just arrived at summer camp and soon realizes it isn't anything like the brochure. Instead of spending the summer with her best friends, Zoe and Flo, Natalie is stuck with her ex-BFF, Lily, and someone even more annoying than the endless mosquitoes: Millie Flatbottom. Even worse, she's constantly pushed out of her comfort zone and forced to come face-to-face with some of her greatest fears. Although summer camp isn't at all what Natalie expected, could it be exactly what she needs?

ACCURSED VAMPIRE #2: THE CURSE

ACCURSED VAMPIRE #2: THE CURSE

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In the sequel to middle grade graphic novel The Accursed Vampire, Drago and their vampire buds head to Witch Camp for a summer of spells and magic...but what they find is far more sinister!

It's summertime and Drago, Eztli, and Quintus are heading to witch camp, where they'll learn spells and magic alongside human kids.

Drago is skeptical about this joint venture with the living, but as long as their vampire pals are with them, how bad could it be?

Pretty bad, actually. Eztli and Quintus end up making friends with the campers while Drago stumbles onto an abandoned mini golf course housing a sinister supernatural entity with intentions of overtaking the camp.

Drago may not like camp, but they can't leave their buds in danger. What will they do?

Act

Act

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Act is the funny and honest follow-up to the middle school graphic novel sensations Click and Camp. Perfect for fans of Raina Telgemeier, Shannon Hale, and Victoria Jamieson.

How do you know when the person who can make the difference . . . is you?

Olive is excited to start sixth grade: new teachers, new experiences, and a field trip to the big city with her best buds!

But when Olive finds out that a school policy is keeping some kids from going on the trip, she decides to act. She's prepared to do whatever it takes to be heard--even if it means running against Trent and Sawyer, two of her closest friends, in the student council election! With intense campaign competition and emotions running high, can Olive make a big change and keep her friends?

New York Times bestselling author-illustrator Kayla Miller crafts a genuine and inspiring story about evolving friendships, supportive family, and finding out that you--yes, you--have the power to make a difference.

ADV OF TINTIN V01

ADV OF TINTIN V01

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Whether he's trolling the high seas for treasure or blasting off for the moon, young reporter-sleuth Tintin and his faithful dog, Snowy, have delighted readers everywhere for generations with their timeless adventures. John Tintin and Snowy as they tackle the toughest mysteries around the world in "Tintin in America, Cigars of the Pharaoh, " and "The Blue Lotus."
ADVENTURE KINGDOM: A KNIGHT OF

ADVENTURE KINGDOM: A KNIGHT OF

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Adventure Kingdom is back in business! In the second volume of this magical graphic novel series from Epic Originals, Clark and Karoline's plans to run a seemingly normal park are disrupted when a messenger from the real Adventure Kingdom comes through the portal to summon the land's one true hero on a knightly quest . . .

With the Iron King safely in exile, the Grand Jerome, Eddie, and the kids reopen Adventure Kingdom with all the magic and none of the mischief. But they soon find themselves back in a world where magic is real and an old foe with a new name has developed a mesmerizing ability to control people's actions.

To save Adventure Kingdom from this con artist's clutches, the kids will have to face some hard choices about trust, friendship, and what it means to be a hero.

This volume Includes a bonus Adventure Kingdom tale outside the main plot line--a true delight for readers!

ADVENTUREGAME COMICS: LEVIATHA

ADVENTUREGAME COMICS: LEVIATHA

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Make choices to defeat a mysterious sea monster in the first of a new series of innovative, interactive graphic novels from the award-winning creator of Meanwhile

Adventuregame Comics is a new series of interactive graphic novels in the vein of Jason Shiga's hit graphic novel Meanwhile. Readers follow the story from panel to panel using tubes that connect them, and sometimes the path will split, giving readers the chance to choose how the story unfolds.

Leviathan is set in a medieval coastal village, where residents live in fear of a giant sea creature. Your goal as a reader is simple: defeat the Leviathan! As you wander through the open world, the town's backstory is revealed. You can attempt to visit the library to try and learn why the Leviathan destroyed it years ago. You can stop by the castle to discover the town was once riddled with crime and theft--and how that's stopped as the Leviathan will wreak havoc on the town for the smallest misdeeds. If you're lucky, you may find your way to the old wizard who may possess the one thing that could keep the Leviathan at bay. But not everything is as it appears in this village. Can you discover the secrets and stop the Leviathan before it's too late?

Adventuregame Comics: Samurai vs. Ninja (Book 3)

Adventuregame Comics: Samurai vs. Ninja (Book 3)

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In the third installment of award-winning cartoonist Jason Shiga's interactive graphic novel series, Adventuregame Comics: Samurai vs. Ninja guides you to choose your warrior fate. Your choice will set you on a path, solving puzzles and learning special skills, all in preparation for your ultimate quest

There is a bracelet that gives the wearer immense power, but it has fallen into the clutches of the evil Lord Touma. You must break into his house and steal it! But when Lord Touma's guards apprehend you, it'll be down to your smarts and your special skills to beat his rigged games and break free. Will you make the right choices or have to start a new path?

Adventuregame Comics is a series of interactive graphic novels in the vein of Jason Shiga's hit graphic novel Meanwhile. Readers follow the story from panel to panel, using tubes that connect them, and sometimes the path will split, giving readers the chance to choose how the story unfolds.

Adventuregame Comics series
Adventuregame Comics: Leviathan (Book 1)
Adventuregame Comics: The Beyond (Book 2)
Adventuregame Comics: Samurai vs. Ninja (Book 3)

Adventuregame Comics: The Beyond (Book 2)

Adventuregame Comics: The Beyond (Book 2)

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Make decisions and pick your path to the perfect afterlife in Adventuregame Comics: The Beyond, the second book in the innovative, interactive middle-grade graphic novel series from the award-winning creator of Meanwhile.

Adventuregame Comics is a new series of interactive graphic novels from Jason Shiga in the vein of his hit graphic novel Meanwhile. Readers follow the story from panel to panel, using tubes that connect them, and sometimes the path will split, giving readers the chance to choose how the story unfolds.

The Beyond takes place in some sort of afterlife. You don't know much when you begin, save that you're dead and that you've ended up in a room that includes a door, a window, and a table with some books. You need to get out, so you try the door. And then the window. And then you finally turn to the books--and when you open them, you're pulled into the worlds of those pages. Could these fictional worlds hold the key to your escape? Or is there more to this room than first meets the eye?

Adventures of Captain Underpants (Now with a Dog Man Comic!): 25 1/2 Anniversary Edition: Color Edition (Color)

Adventures of Captain Underpants (Now with a Dog Man Comic!): 25 1/2 Anniversary Edition: Color Edition (Color)

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Celebrate the 25th and a half anniversary of THE ADVENTURES OF CAPTAIN UNDERPANTS with a special edition featuring a BRAND NEW 32-page DOG MAN comic!

George and Harold are best friends who enjoy making their own comic books. Together they've created the greatest superhero in the history of their elementary school: Captain Underpants! His true identity is SO secret, even HE doesn't know who he is! Tra-la-laaaaa! It's can't-miss fun!

After the Captain Underpants adventure, join George and Harold as they share their never-before-seen bonus comics: Captain Underpants Meets Dog Man and Dog Man and the League of Misfits.

The Adventures of Captain Underpants is the first book in the worldwide bestselling Captain Underpants series by Dav Pilkey. For even more adventures, creativity, and humor, be sure to check out Dav's Dog Man and Cat Kid Comic Club graphic novels. Reading gives you superpowers!

ADVENTURES OF INVISIBLE BOY

ADVENTURES OF INVISIBLE BOY

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In this hilarious debut middle grade graphic novel, when an impossible wish comes true, a wild adventure begins!

"Can't be missed!" --Max Brallier, #1 New York Times bestselling author of The Last Kids on Earth

Think your wildest wish can't come true? Just wait!

It's his first day at a new school, and Stanley wishes he could disappear. He can hardly believe it when, after a big spill at the science fair, POOF! Stanley is invisible! It's awesome! He can do anything he wants, and no one will know!

But Stanley isn't the only one who turned invisible. The inventor of the potion is not happy about the accident and takes his anger out on kids all over town.

Stanley wants to use his power for good . . . which means going up against the one person who can make him visible again.

Get ready for a battle of the ages.

Afternoon on the Amazon Graphic Novel

Afternoon on the Amazon Graphic Novel

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The #1 bestselling chapter book series is now available as graphic novels! Magic. Mystery. Time-travel. Get whisked away to the Amazon rainforest on a high-stakes adventure with brother-and-sister team Jack and Annie!

Watch out for that crocodile! Get ready for a wild ride as Jack and Annie find themselves in the Amazon Rainforest on a dangerous journey. From killer ants to vampire bats, they never know what they'll run into next! Soon, they're hopelessly lost (and a monkey seems to be stalking them. . . what's that about?). Can they find their way through the jungle before it gets dark?

For the first time experience this gripping adventure as a graphic novel, bursting with vibrant full-color art that brings the magic to life!

Get whisked away with Jack and Annie in more Magic Tree House Graphic Novels!
Knight at Dawn: The Graphic Novel
Mummies in the Morning: The Graphic Novel
Pirates Past Noon: The Graphic Novel
Night of the Ninjas: The Graphic Novel

Agent Unicorn

Agent Unicorn

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While unicorns usually shimmer and sparkle in the spotlight, Unicorn longs for fame of another kind: he wants to be a cool, case-crackin' undercover agent, just like his hero, Agent Sparrow. And he's finally gotten his big break--a job at Agent Goat's Detective Agency! True, he might be sweeping the floors for now, but it's one step closer to his dream.

When Unicorn intercepts the case of a missing pet bird, he leaps into action! This is his moment to shine--or, erm, sneak. He's sure he's ready to be a detective even though he has no actual experience. With the best disguises and coolest gadgets, how hard can it be?

But before long, he'll discover that there's more to being an agent than sneaky moves and looking cool. He'll have to track down the humility and heart of a true detective and avoid getting distracted by the annoying bunny that keeps following him--a bunny that might just bear some resemblance to the missing pet--if he ever hopes to officially become Agent Unicorn.

Comic fans, unicorn fans, and anyone who's ever had an improbable dream will love getting wrapped up in this humorous comic adventure about pursuing your dreams with passion and patience.