Middle Grade Non-Fiction
★ A fun, accessible, kid-friendly guide to safe, healthy, and productive screen time
★ A gift for a kid getting their first phone
★ Ways to start conversations and set boundaries around social media use The on-screen world is super exciting--there are games, and new friends, and funny videos! But too much of a good thing isn't always healthy, and not everything you see online can be trusted. Luckily, this book is here to help you navigate the highs and lows of screen time. Through hilarious comics and vibrant illustrations, readers of all ages will discover how to make good choices, use devices responsibly, find content that's just right, and be a good friend on and offline. Ultimately technology should ENHANCE your life, NOT overtake it! With mini-comics and fun illustration throughout, this friendly guide to being on screens and online in safe, healthy, and productive ways is a must-have for kids who spend time on phones, tablets, or computers.
Did you know ... that one of Saturn's moons is so hollow it would float in water? That the largest known star is 3.69 billion times bigger than our sun? Or that Jupiter likely has diamonds floating in its clouds? Explore dazzling facts about the vast expanse of space, from glowing stars billions of light-years away to supermassive exploding supernovas to rockets thundering into the unknown. This comprehensive book takes you on a mind-blowing tour of our unbelievable universe and is full of fascinating facts on topics such as space exploration, our solar system and galaxy, and beyond. Expert astronomer Dean Regas--former host of PBS's Star Gazers and astronomer of the Cincinnati Observatory--takes you on an incredible tour of facts about each planet in our solar system, dwarf planets, our sun and other stars, exoplanets, comets, asteroids, galaxies, space travel, and so much more. Hundreds of stunning photographs bring the facts to life. A universe of fun and discovery awaits!
Series Overview: Each book in the 1,000 Facts series focuses on a single topic of high interest to kids. Information is easy to read and easy to understand and is accompanied by colorful photos and illustrations. The fun-fact format and a lively design engage kids and help them forget they're learning. These are perfect reference books for kids who want to know everything there is to know about a specific subject and who love to share their knowledge with everyone around them. Check out these other fact-filled books from NatGeo Kids: 1,000 Facts About Insects; 1,000 Facts About Ancient Egypt; 1,000 Facts About Dinosaurs, Fossils, and Prehistoric Life; 1,000 Facts About the White House.
One Dead Spy: A Revolutionary War Tale (#1)
Big Bad Ironclad!: A Civil War Tale (#2)
Donner Dinner Party: A Pioneer Tale (#3)
Treaties, Trenches, Mud, and Blood: A World War I Tale (#4)
The Underground Abductor: An Abolitionist Tale about Harriet Tubman (#5)
Alamo All-Stars: A Texas Tale (#6)
Raid of No Return: A World War II Tale of the Doolittle Raid (#7)
Lafayette!: A Revolutionary War Tale (#8)
Major Impossible: A Grand Canyon Tale (#9)
Blades of Freedom: A Tale of Haiti, Napoleon, and the Louisiana Purchase (#10)
Cold War Correspondent: A Korean War Tale (#11)
Above the Trenches: A WWI Flying Ace Tale (#12)
From the #1 New York Times bestselling author of This Book Is Anti-Racist, Tiffany Jewell, with art by Eisner-nominated illustrator Nicole Miles, The Antiracist Kid is the essential illustrated guide to antiracism for empowering the young readers in your life!
What is racism? What is antiracism? Why are both important to learn about? In this book, systemic racism and the antiracist tools to fight it are easily accessible to young readers.
In three sections, this must-have guide explains:
Identity: What it is and how it applies to youJustice: What it is, what racism has to do with it, and how to address injusticeActivism: A how-to with resources to be the best antiracist kid you can beThis book teaches young children the words, language, and methods to recognize racism and injustice--and what to do when they encounter it at home, at school, and in the media they watch, play, and read.
Following his smash-hit the Olympians series, New York Times bestseller George O'Connor embarks on a new saga about the Norse gods. This first volume tells the story of the warrior god Odin! Perfect for fans of Percy Jackson!
Welcome to the Nine Worlds, home of Gods, Valkyries, Dwarves, Jotnar, and more! Travel the burning rainbow bridge to Asgard where Odin, king of the Aesir, surveys his realm. His thirst for knowledge drives him ever onward, but nothing is learned without sacrifice... In Asgardians, George O'Connor's highly kinetic illustrations bring these gritty and astonishing tales of war, betrayal, and the quest for enlightenment at any cost to vivid and startling life and provide the perfect companion to his Olympians series.Following the smash-hit Olympians series, George O'Connor embarks on a new saga about the Norse gods. This second volume tells the story of Thor, god of thunder! Perfect for fans of Percy Jackson!
Welcome to the Nine Worlds, home of Gods, Valkyries, Dwarves, and more! Follow the journey of the mighty Thor as he sets off into the blackest sea in search of the Midgard serpent, Jormungandr; thunders across fjords and hills in his chariot to the land of the Jotnar; and is united with his trusty hammer, Mjollnir, for the very first time. But will Thor's tales of brawling and bravado earn him his crossing from the mysterious ferryman?In the graphic novel Astronauts: Women on the Final Frontier, Jim Ottaviani and illustrator Maris Wicks capture the great humor and incredible drive of Mary Cleave, Valentina Tereshkova, and the first women in space.
The U.S. may have put the first man on the moon, but it was the Soviet space program that made Valentina Tereshkova the first woman in space. It took years to catch up, but soon NASA's first female astronauts were racing past milestones of their own. The trail-blazing women of Group 9, NASA's first mixed gender class, had the challenging task of convincing the powers that be that a woman's place is in space, but they discovered that NASA had plenty to learn about how to make space travel possible for everyone.Have a Blast Building New LEGO(R) Toys With This Extra-Big Book of Creative Projects
Turn your pile of LEGO(R) bricks into a day of fun with the bestselling book of LEGO(R) activities! This epic oversized edition has step-by-step instructions and tons of photos to teach you how to build totally awesome toys, scenes and contraptions-- including 4 brand-new bonus projects! Build an articulated robot in a robot lab, a sleek dragster to race your friends and a jet plane that zooms at lightning speed. Build your own LEGO(R) town with a playground, skate park and go-cart entertainment arena. Your knight minifigures will have a real adventure when they encounter a fire-breathing dragon! Help the knights win the battle by building a catapult and a crossbow that really work. Think you're a LEGO(R) pro? Then try the creative challenge projects to build something using just a photo as a guide. No matter how you use this book, you will have a crazy amount of fun building new toys and scenes with your LEGO(R) bricks!Kids will learn how to master the basics of the classic board game in this fun beginner's guide from professional chess player James Canty III.
Become a Chess Champion is structured like a chess course, with knowledge carefully introduced as readers turn the pages - assisted by hilarious chess pieces illustrated by Brian Lambert. The emphasis is on fun: James Canty III uses mini games and chess puzzles to teach important concepts and avoid overwhelming beginners. Kids will learn key skills like how to play the perfect opening and trick their opponents to bring about checkmate. By the end of the book readers should be able to confidently take on their parents, guardians or grandparents in a competitive game of chess! Become a Chess Champion also introduces kids to the wonderful world of chess. They'll meet the chess player who didn't lose a game for 30 years, the priest who invented the folding chess board, and the astronauts on the International Space station who had a chess match with people back on Earth! As well as being great fun, chess also helps kids develop key skills such as strategising, patience, and logic, and helps them excel in school subjects such as mathematics. The cover features gold foil, making this book the perfect gift. Check it out!From the pedal-less, brakeless wooden velocipedes of the 1800s to the sleek racing machines of today, from a luxury for the wealthy to a lifeline for the working class, the bicycle's journey is a study in invention, innovation, and ingenuity. Sarah Nelson's affectionate and poetic tribute covers almost a century of the two-wheeler's development, while Iacopo Bruno's bold, bright artwork illuminates this marvel of engineering. Cycling enthusiasts as well as budding mechanical engineers, inventors, tinkerers, and dreamers will revel in this fact-packed nonfiction adventure story--complete with a time line and other lively back matter designed to remind readers how truly extraordinary everyday objects can be.
Deftly weaving history, science, and culture, he looks at a fascinating array of subjects--historic vessels, amazing voyages, extraordinary figures, technical details, and cultural phenomena. Throughout the book, van der Veken 's vibrantly colored, retro-futurist illustrations are as beautiful as they are informative. Readers will learn:
A riveting graphic novel adaptation of the award-winning nonfiction book, Bomb--the fascinating and frightening true story of the creation behind the most destructive force that birthed the arms race and the Cold War.
In December of 1938, a chemist in a German laboratory made a shocking discovery: When placed next to radioactive material, a Uranium atom split in two. That simple discovery launched a scientific race that spanned three continents. In Great Britain and the United States, Soviet spies worked their way into the scientific community; in Norway, a commando force slipped behind enemy lines to attack German heavy-water manufacturing; and deep in the desert, one brilliant group of scientists was hidden away at a remote site at Los Alamos. This is the story of the plotting, the risk-taking, the deceit, and genius that created the world's most formidable weapon. This is the story of the atomic bomb. New York Times bestselling author Steve Sheinkin's award-winning nonfiction book is now available reimagined in the graphic novel format. Full color illustrations from Nick Bertozzi are detailed and enriched with the nonfiction expertise Nick brings to the story as a beloved artist, comic book writer, and commercial illustrator who has written a couple of his own historical graphic novels, including Shackleton and Lewis & Clark. Accessible, gripping, and educational, this new edition of Bomb is perfect for young readers and adults alike. Praise for Bomb (2012):"This superb and exciting work of nonfiction would be a fine tonic for any jaded adolescent who thinks history is 'boring.' It's also an excellent primer for adult readers who may have forgotten, or never learned, the remarkable story of how nuclear weaponry was first imagined, invented and deployed--and of how an international arms race began well before there was such a thing as an atomic bomb." --The Wall Street Journal "This is edge-of-the seat material that will resonate with YAs who clamor for true spy stories, and it will undoubtedly engross a cross-market audience of adults who dozed through the World War II unit in high school." --The Bulletin (starred review) Also by Steve Sheinkin: Fallout: Spies, Superbombs, and the Ultimate Cold War Showdown
The Port Chicago 50: Disaster, Mutiny, and the Fight for Civil Rights
Undefeated: Jim Thorpe and the Carlisle Indian School Football Team
Most Dangerous: Daniel Ellsberg and the Secret History of the Vietnam War
Born to Fly: The First Women's Air Race Across America
The Notorious Benedict Arnold: A True Story of Adventure, Heroism & Treachery
Which Way to the Wild West?: Everything Your Schoolbooks Didn't Tell You About Westward Expansion
King George: What Was His Problem?: Everything Your Schoolbooks Didn't Tell You About the American Revolution
Two Miserable Presidents: Everything Your Schoolbooks Didn't Tell You About the Civil War
Join Little House of Science on an incredible, behind-the-scenes tour of the human body. Discover where bodies come from, how they grow, their different parts and how they work.
Brilliant Bodies Inside and Out dives deep into the inner workings of the body. From what goes on inside the stomach and the mechanics of the eye, to the different layers of the skin and what's inside the blood, this is the ultimate guide to the human body. Six chapters cover the body's key systems, with easy-to-follow illustrations and diagrams accompanying each page. Each chapter also includes fun experiments to try at home, such as food-tasting and how to make a model lung. Each spread features fascinating comparisons with the animal kingdom. For example, did you know that the Hydra, a tiny animal that lives in water, has around 1,000 neurons, whereas humans have 86 billion? Scientists are amazed by its ability to survive with such a simple nervous system. The final chapter in the book is all about amazing animal bodies. From an elephant's incredible sense of smell to the super sight of a bald eagle, readers can enjoy learning about the fascinating differences, and similarities, between their bodies and those of the animal kingdom. On the final page, readers are invited into The Animal Hall of Fame, which showcases record-breaking beasts, including the longest-living, strongest and tallest animals, alongside their human counterparts.- Space to describe your adventuring party's characters and how they interact with others
- Guided pages for sketching characters and maps
- Questions and tips on how to prepare for different adventures and battles
- Prompts for writing about epic D&D sessions with friends From developing a character's attributes to strategizing battle tactics with your party to keeping notes from your campaign interactions, this is the ultimate workbook for budding worldbuilders.
If you want to be a great Pokémon GO Trainer, you've got to get this classic collector's guide to the original 151 Pokémon! Check out what's inside...
* Stats and facts on Pokémon from Bulbasaur to Mewtwo
* A bonus poster featuring all 151 Pokémon
* Insider info on moves, type, and Evolution
...and much, much more. It's your essential guide to the world of Pokémon GO!
It's a germ's world. We're just living in it!
In Club Microbe, Elise Gravel teaches young readers that germs live all around us--and even inside of us! Guided by Gravel in this formidable introduction to the fascinating world of microorganisms, we learn that some microbes get a bad rep for making us sick, but that most are helpful creatures that allow us to digest food, make cheese, and even enable snowflakes to form in winter.
One Dead Spy: A Revolutionary War Tale (#1)
Big Bad Ironclad!: A Civil War Tale (#2)
Donner Dinner Party: A Pioneer Tale (#3)
Treaties, Trenches, Mud, and Blood: A World War I Tale (#4)
The Underground Abductor: An Abolitionist Tale about Harriet Tubman (#5)
Alamo All-Stars: A Texas Tale (#6)
Raid of No Return: A World War II Tale of the Doolittle Raid (#7)
Lafayette!: A Revolutionary War Tale (#8)
Major Impossible: A Grand Canyon Tale (#9)
Blades of Freedom: A Tale of Haiti, Napoleon, and the Louisiana Purchase (#10)
Cold War Correspondent: A Korean War Tale (#11)
Above the Trenches: A WWI Flying Ace Tale (#12)