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Beneath the Trees Where Nobody Sees

Beneath the Trees Where Nobody Sees

$17.99
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Live, laugh, shed blood. Dexter meets Richard Scarry's Busy, Busy Town in this twisted debut graphic novel!

Don't. Murder. The locals.

This is small-town serial killer, upstanding citizen, and adorable brown bear Samantha Strong's cardinal rule. After all, there's a sea of perfectly ripe potential victims in the big city just beyond the forest, and when you've worked as hard as Sam to build a cozy life and a thriving business in a community surrounded by friendly fellow animal folk, warm decor, and the aroma of cedar trees and freshly baked apple pie...the last thing you want is to disturb the peace.

So you can imagine her indignation when one of Woodbrook's own meets a grisly, mysterious demise--and you wouldn't blame her for doing anything it takes to hunt down her rival before the town self-destructs and Sheriff Patterson starts (literally) barking up the wrong tree.

Cute critters aren't immune to crime in this original graphic novel debut by writer-artist Patrick Horvath.

Gamerville

Gamerville

$15.99
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A video gamer's championship aspirations are dashed when his parents send him to Camp Reset, where electronics are forbidden and you're forced to socialize, eat healthy, and spend time outside. Gamerville is a timely and vulnerable exploration of the importance of human connection and what it means to run in a pack, brought to you by award-winning author Johnnie Christmas.

Max Lightning is howling at the moon--he's finally qualified for Gamerville, a championship where players compete to be top dog in the multiplayer video game Lone Wolf of Calamity Bay. But his dreams of domination are doomed when his parents send him to Camp Reset. Gone are the long nights of downing energy drinks and getting copious amounts of screen time. They've been replaced with fresh air and group activities under the hot sun--a shock to the system for a lone wolf like Max. Can Max escape Camp Reset and level up at Gamerville, or has he finally played his last match?

Praise for SWIM TEAM:

Coretta Scott King Illustrator Honor

National Book Award Longlist

Kirkus Best Book of the Year

Eisner Award Best Publication for Kids Nominee

Harvey Award Best Children's or Young Adult Book Nominee

"Combines wonderful characters and history to create a story that will make you want to dive right in!" --Jerry Craft, author of the Newbery Award-winning New Kid

"A revelation! You'll root for Swim Team--the water is just right." --John Jennings, New York Times bestselling and Eisner Award-winning creator

"Swim Team is a beautiful story about trying new things. Johnnie Christmas is a fantastic storyteller and artist." --Kazu Kibuishi, author of the Amulet series

"Full of charm, heart, and pulse-pounding races. A winner!" --Gene Luen Yang, author of American Born Chinese and Dragon Hoops

I Survived the Destruction of Pompeii, AD 79 (I Survived Graphic Novel #10)

I Survived the Destruction of Pompeii, AD 79 (I Survived Graphic Novel #10)

$12.99
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A bold graphic novel adaptation of Lauren Tarshis's bestselling I Survived the Destruction of Pompeii, AD 79, with text adapted by Georgia Ball and art by Dave Shephard.

The beast beneath the mountain is restless...

No one in the bustling city of Pompeii worries when the ground trembles beneath their feet. The beast under the mountain Vesuvius, high above the city, wakes up angry sometimes -- and always goes back to sleep.

But Marcus is afraid. He knows something is terribly wrong -- and his father, who trusts science more than mythical beasts, agrees. When Vesuvius explodes into a huge cloud of ash and rocks that fall from the sky like rain, will they have time to escape -- and survive the epic destruction of Pompeii?

Lauren Tarshis's New York Times bestselling I Survived series comes to vivid life in graphic novel editions. Perfect for readers who prefer the graphic novel format, or for existing fans of the I Survived chapter book series, these graphic novels combine historical facts with high-action storytelling that's sure to keep any reader turning the pages. Includes a nonfiction section at the back with facts and photos about the real-life event.

Mythmakers: The Remarkable Fellowship of C.S. Lewis & J.R.R. Tolkien (a Graphic Novel)

Mythmakers: The Remarkable Fellowship of C.S. Lewis & J.R.R. Tolkien (a Graphic Novel)

$24.99
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From New York Times bestselling, award-winning creator John Hendrix comes The Mythmakers, a graphic novel biography of two literary lions--C.S. Lewis and J.R.R. Tolkien--following the remarkable story of their friendship and creative fellowship, and how each came to write their masterworks

Through narrative and comic panels, Hendrix chronicles Lewis and Tolkien's near-idyllic childhoods, then moves on to both men's horrific tour of the trenches of World War I to their first meeting at Oxford in 1929, and then the foreshadowing, action, and aftermath of World War II. He reveals the shared story of their friendship, in all its ups and downs, that gave them confidence to venture beyond academic concerns (fantasy wasn't considered suitable for adult reading, but the domain of children), shaped major story/theme ideas, and shifted their ideas about the potential of mythology and faith.

The Mythmakers also shows the camaraderie and the importance of the social/literary circle of friends called the Inklings, and how the friendship of these two great men fell apart and came together again. Hendrix concludes describing how the writings of C.S. Lewis and J.R.R. Tolkien had re-enchanted the 20th century, after two World Wars. In writing aimed at scholars, adults, and young people, these two tweedy academics altered the course of storytelling and embraced the concept that fantasy writing for an adult audience was an accepted form of literature.

The format is similar to The Faithful Spy: prose interspersed with images and narrative comics. The narration is often conversations between a knowledgeable wizard and a comical lion. Through brisk conversation between these two friends, they explain some of the bigger ideas in an approachable and entertaining way. Throughout the story, there are "gateways" that lead readers to the back matter where certain themes, such as how myth/fantasy evolved or the art of world-building, are discussed more fully. This device keeps the main story flowing quickly and smoothly for those readers not interested in the more academic ideas behind the narrative. Among the ideas covered in the narrative and back matter:

- Tolkien's world-building
- The "Theology of Creation" linking their faith to their writings
- The meaning of real friendship
- Notions of modernity and mythology
- The value of fantasy
- The power of a creative community
- An exploration of the different kinds of storytelling in Narnia and The Lord of the Rings, both relying on "the Myth" as a storytelling device, but differing in the use of allegory vs. symbolism
- The creative differences of Lewis and Tolkien: the high standards of Tolkien's fiction and the faster and more immediate approach of Lewis's
- Logos vs. Mythos: Lewis created from images, Tolkien created from language
- The mixing of mythologies

Also included are an author's note, endnotes, bibliography and index.

Narwhal's Sweet Tooth (A Narwhal and Jelly Book #9)

Narwhal's Sweet Tooth (A Narwhal and Jelly Book #9)

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In the hilarious ninth book of this blockbuster graphic novel series, Narwhal's sweet tooth leads to some very funny feelings!

Dive into four new stories so sweet they'll make your teeth tingle! Everyone knows that Narwhal is a big fan of sugary treats -- but Jelly is shocked when Narwhal's tusk-tooth isn't looking so pearly white anymore and is feeling a little funny. It turns out, Narwhal has been using it as a "snack saver"! Thankfully, no one knows more about dental hygiene than Shark -- she has seven rows of teeth, after all! Meanwhile, Jelly and Crab try to show Narwhal that it's fine to frown if you're feeling down. Can Narwhal's friends convince the happiest creature in the ocean that it's okay to have a bad day?

Rare Flavours SC

Rare Flavours SC

$16.99
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A demonically delicious culinary chronicle from the acclaimed, award-nominated team behind The Many Deaths of Laila Starr, painstakingly prepared for fans of Anthony Bourdain's Hungry Ghosts and Eat The Rich!

"Peppered with myths, culinary history, and recipes, this is a terrifying trip to savor." - Publishers Weekly Starred Review

"Ram V and Filipe Andrade cook up a tale worthy of Gaiman or Bourdain." - ComicsOnline

"With wondrous depictions of simple recipes, deep-seated emotional experiences, and a sense of wonder at the mundane, it summons an odyssey of memory bound to remind readers of the most profound flavors from their own past."--ComicBook.com

Discover the tantalizing tale of Rubin Baksh, a demonic Rakshasa with a down-to-earth dream of being the next Anthony Bourdain. To achieve his vision, Rubin enlists Mo, a filmmaker who has seen better days, to document the world-renowned cuisine of India and the people behind such glorious food. But little does Mo know that there's more to Rubin than meets the eye, and the mortals play a darker role in the show than they were prepared for... Entice your palate and feast on the follow up offering from the Eisner, Harvey, and Ringo Award-nominated The Many Deaths of Laila Starr team of Ram V (Detective Comics, Blue In Green) and Filipe Andrade (Fantastic Four, Star) with this masterpiece marrying the supernatural, Indian cuisine, and the cutthroat world of chef-driven celebrity! Collects Rare Flavours issues #1-6.

Side Quest: A Visual History of Roleplaying Games

Side Quest: A Visual History of Roleplaying Games

$18.99
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For fans of dungeon crawls and dice rolls--and anyone wanting to know more about them--Side Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!

With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium--and provides a gateway for anyone new to the phenomenon.

The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s? You will soon, along with so much more!)

This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!

Super Duper Extra Deluxe Essential Handbook (Pokemon)

Super Duper Extra Deluxe Essential Handbook (Pokemon)

$16.99
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The latest edition of the bestselling Super Extra Deluxe Essential Handbook is here -- and it includes all-new Pokémon! With 640 color pages and info on more than 1,000 Pokémon, this is a must-have for Pokémon fans of all ages.

Gotta catch 'em all! This revised and updated edition of the mega-bestselling Essential Handbook and Super Extra Deluxe Essential Handbook has all the stats and facts fans need about the world of Pokémon. Need-to-know info on more than 1,000 Pokémon is jam-packed into 640 illustrated, full-color pages.

The handbook is easy to read and organized simply and effectively into one comprehensive, user-friendly reference book. This updated edition features tons of extra pages devoted to the newest Pokémon from the Scarlet and Violet video games. It is truly essential for Pokémon Trainers of all ages.

The Bad Guys in the Serpent and the Beast (The Bad Guys #19)

The Bad Guys in the Serpent and the Beast (The Bad Guys #19)

$6.99
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Now a major motion picture!

"I wish I'd had these books as a kid. Hilarious!" -- Dav Pilkey, creator of Captain Underpants and Dog Man

They may look like Bad Guys, but these wannabe heroes are doing good deeds... whether you like it or not in this New York Times bestselling illustrated series.

The next installment in the hilarious Bad Guys series!

Woe: A Housecat's Story of Despair

Woe: A Housecat's Story of Despair

$16.99
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WOE! SCREAM! MEOW! ...PURR? Join the hilarious and of course dramatic world of Linney the House Cat, as her webcomic antics are gathered into graphic novel for the very first time! This collection is perfect for cat lovers and Linney fans alike.

What if our cats could talk? Would they ask endless questions about why we haven't given them wet food...again? Would they scream greetings at the first sign of life before the sun even rises? Linney certainly will.

Have you met Linney yet? If not, prepared to be blessed! Lucy Knisley's online Linney comics are collected for the very first time in this gifty hardcover featuring the internet sensation, Linney. With all-new comics, this collection shows us just how amazing, and what a true gift, all cats are.