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Graphic Novels and Non-fiction

100 DEMONS

100 DEMONS

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"You'll wonder how anything can be so sad and so funny at the same time." --Lev Grossman, Time

Inspired by a sixteenth-century Zen monk's painting of a hundred demons chasing each other across a long scroll, acclaimed cartoonist Lynda Barry confronts various demons from her life in seventeen full-color vignettes. In Barry's hand, demons are the life moments that haunt you, form you, and stay with you: your worst boyfriend; kickball games on a warm summer night; watching your baby brother dance; the smell of various houses in the neighborhood you grew up in; or the day you realize your childhood is long behind you and you are officially a teenager.

As a cartoonist, Lynda Barry has the innate ability to zero in on the essence of truth, a magical quality that has made her book One! Hundred! Demons! an enduring classic of the early twenty-first century. In the book's intro, however, Barry throws the idea of truth out of the window by asking the reader to decide if fiction can have truth and if autobiography can have a fiction, a hybrid that Barry coins "autobiofictionalography." As readers get to know Barry's demons, they realize that the actual truth no longer matters because the universality of Barry's comics, true or untrue, reigns supreme.

1984: THE GRAPHIC NOVEL

1984: THE GRAPHIC NOVEL

$22.00
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One of the most influential books of the twentieth century gets the graphic treatment in this first-ever adaptation of George Orwell's 1984.

War is Peace * Freedom is Slavery * Ignorance is Strength

In 1984, London is a grim city in the totalitarian state of Oceania where Big Brother is always watching you and the Thought Police can practically read your mind. Winston Smith is a man in grave danger for the simple reason that his memory still functions. Drawn into a forbidden love affair, Winston finds the courage to join a secret revolutionary organization called the Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.

With evocative, immersive art from Fido Nesti, this vision of George Orwell's dystopian masterpiece provides a new perspective for longtime fans but is also an accessible entry point for young readers and adults who have yet to discover the iconic story that is still so relevant today.

2 BROTHERS

2 BROTHERS

$24.99
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Twin brothers Omar and Yaqub may share the same features, but they could not be more different from one another. And the possessive love of their mother, Zana, stirs the troubled waters between them even more. After a brutally violent exchange between the young boys, Yaqub, "the good son," is sent from his home in Brazil to live with relatives in Lebanon, only to return five years later as a virtual stranger to the parents who bore him, his tensions with Omar unchanged. Family secrets engage the reader in this profoundly resonant story about identity, love, loss, deception, and the dissolution of blood ties.

Set in the port city of Manaus on the riverbanks of the Amazon, Two Brothers celebrates the vibrant life and diversity of Brazil. Based on a work by acclaimed novelist Milton Hatoum, Two Brothers is stunningly reimagined by the award-winning graphic novelists Fábio Moon and Gabriel Bá.

This work goes far beyond its publicity hook, which is that Eisner award-winning Brazilian twin brothers (Casanova, Daytripper) have adapted Milton Hatoum's classic novel about twin brothers to the graphic novel form. Narrated mostly by Nael, the illegitimate son of one of the brothers, the tale is presented in a nonlinear narrative with multiple flashbacks, as stories within stories begin to fill in the greater family chronicle spiraling around the twins and their simmering rivalry and hatred. The intricate secrets and lies at the heart of families are set against a backdrop of almost cinematic cityscapes and vistas. Bá and Moon present the naturalistic dynamism of Brazil in their art: sweeping, dramatic organic shapes against the sharp angularity of the people. The stark b&w art crackles to express the subtleties of palpable, barely contained tension between kin, a brutal police beating, and the erotic electricity of an exotic dance. Bá and Moon bring a cool, confident sharpness to their narrative to reflect the shades of gray in this powerful family saga.
--Publishers Weekly (Starred review)

"TWO BROTHERS is a feat of bravura visual storytelling, a revealing and nuanced work of family portraiture, and a thrilling act of historical re-imagination. It is clearly the work of two major artists, two master collaborators, operating at the peak of their powers."
--Michael Chabon, The Amazing Adventures of Kavalier and Clay

"I cannot think of a single gift more pure than the gift the twins possess. Gabriel and Fabio give the world something unique, and precious. It is most amazing to be alive in a time where two creators such as these exist - they give us another reason to wake up and another way to see the world. Two Brothers, like their other work, is another masterpiece, but so different in it's pacing and tone than anything they have done before. I am lucky to share the same planet with them, because they are kind enough to share their stories with me, and the world."
--Gerard Way, The Umbrella Academy

"This book immediately jumps onto the list of the most essential graphic novels you will read in your lifetime. Two amazing creators at the top of their game, telling a story in a way only they can tell it. What a gift. What a treat."
--Brian Michael Bendis. Powers

"Moon and Bá have long been cartoonists of extraordinary skill, and with Two Brothers they have created their masterwork. Their passion for the comics medium bleeds through in every brushstroke and pen line. This is a stunning book that will touch your heart and leave you breathless." --Jeff Lemire, Descender

"TWO BROTHERS is a haunting tribute to sibling love, brotherly hatred, and the kinetic energy when those two forces fuel a family. The deep sense of place, the palpable sorrow of nostalgia, the aura of truth: once again Ba and Moon bring it like no one else in graphic storytelling.
--Mat Johnson, Loving Day

"This is an extraordinary work. Moon and Bá, two men already on top of their game, have rewritten what we thought the game was. The comic book was created as entertainment. Two Brothers is proof comics can be Art. The wider your eyes get, the more it touches your heart." --Brian Azzarello, 100 Bullets

Speaking of brothers that both work in comics: TWO BROTHERS is a visually stunning work that makes me dizzy with admiration. Attention to detail, the concern with communicating with the reader on emotional terms as well as intellectual, it is a classic example that artistic chops still matter in the modern comics world. In fact it matters more than ever now.
--Gilbert Hernandez, LOVE & ROCKETS

"Moon and Bá have both shot for the stars here... TWO BROTHERS is a striking graphic novel that allows fans to see a different aspect of two of the very best creators in comics- come and see what flavor of genius the Brazilian-based brothers have crafted from the work of Milton Hatoum." --COMICS BEAT

"As anyone who's read The Umbrella Academy, Casanova, or Daytripper knows, Moon and Bá are two of the most gifted artists in the comics world. Their new graphic novel, based on the Brazilian novel Dois Irmãos, may be their most ambitious work yet, and the preview art glows. Moon and Bá are themselves Brazilian twins, so it's easy to see how they were attracted to the story." --io9

"Riveting.... Two Brothers is an earthquake both visually and narratively.... Moon and Bá are in clear control of every element of Two Brothers, bringing to life a city, history, and compelling story of a family locked in obsession."
--FANBOY COMICS

2120

2120

$26.95
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You're Wade, a schlubby middle-aged computer repairman, sent to fix a computer in a vacant, nondescript ofice building. When you get inside the door locks behind you, and you can't get out. Now the adventure begins! You have to explore this building and try to find your way home. The building is huge on the inside with a lot of sprawling hallways and empty rooms, and your only hope is to uncover clues and try to work out the mystery this whole experience hangs on.

Presented as a blend of classic 'choose your own adventure' stories and point and click escape games, 2120 offers readers the chance to explore these liminal spaces and, at the same time, take an existential journey of discovery.
32 Stories: The Complete Optic Nerve Mini-Comics (Special)

32 Stories: The Complete Optic Nerve Mini-Comics (Special)

$19.95
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The comics that first launched Tomine into his luminary career, in a special-edition box set

Redesigned to coincide with the release of Shortcomings in paperback is a brand-new edition of Adrian Tomine's first book, 32 Stories, that collects his inaugural mini-comics in a special edition. This onetime printing includes facsimile reprints of the seven mini-comics packaged in a slipcase, as well as an additional pamphlet containing a new introduction and notes by Tomine.

47 RONIN

47 RONIN

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Japan's enduring national legend comes to comics! The tale of the 47 Ronin and their epic mission to avenge their wronged master epitomizes the samurai code of honor, and creators Mike Richardson and Stan Sakai have done justice to their story! Meticulously researched and beautifully illustrated, this collection of the acclaimed miniseries recounts this sweeping saga of honor and violence in all its grandeur. Opening with the tragic incident that sealed the fate of Lord Asano, 47 Ronin follows a dedicated group of Asano's vassals on their years-long path of vengeance!

* From Mike Richardson (Star Wars: Crimson Empire) and Stan Sakai (Usagi Yojimbo)!

* Tons of bonus art and behind-the-scenes extras!

If you're a fan of the samurai genre then this is a no-brainer... if you've never given it a chance then this is the perfect gateway book to the genre. Comic Bastards

Stan Sakai makes Japan all the more exciting with this comic, and Richardson's narrative builds an epic tale reminiscent of Kurosawa's greatest films. Graphic Policy

8 LANE RUNAWAYS

8 LANE RUNAWAYS

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Right from the starting block, you'll realize that Eight-Lane Runaways is not like any graphic novel you've read before. As you're thrown into a fantastical world of endless tracks, you meet a team of young people briskly attempting to complete their calling, whether it be finding their lost cats, earning one last self-made merit badge, or flying a kite to the moon. Henry McCausland combines elaborate landscapes, line work imbued with thrilling kinetic energy, and a laugh-out-loud idiosyncratic sense of humor to this playful adventure -- which can be read both as a fever pitch surrealistic take on the Olympic Games and a touching allegory on what it takes to help one another achieve our goals.
A.X.E.: JUDGMENT DAY

A.X.E.: JUDGMENT DAY

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The battle for the planet is here! The X-Men claim they're Earth's new gods. The Eternals know that position is already filled. And the Avengers are about to realize exactly how many secrets their so-called friends have been keeping from them! Years of tension are about to lead to a volcanic eruption -- and two worlds will burn! Who has leaked the X-Men's secrets to their latest foes? Why is Tony Stark abducting an old friend? And who stands in judgment over the whole world? The clock is ticking. Midnight looms. But it's not too late... From the powerhouse creative team of Kieron Gillen and Valerio Schiti comes the apocalyptic, emotional event that will define 2022!

COLLECTING: A.X.E.: Judgment Day (2022) 1-6, A.X.E.: Avengers (2022) 1, A.X.E.: X-Men (2022) 1, A.X.E.: Eternals (2022) 1, Free Comic Book Day 2022: Avengers/X-Men 1 (A.X.E. story)

ABBOTT

ABBOTT

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While investigating police brutality and corruption in 1970s Detroit, journalist Elena Abbott uncovers supernatural forces being controlled by a secret society of the city's elite.

In the uncertain social and political climate of 1972 Detroit, hard-nosed, chain-smoking tabloid reporter Elena Abbott investigates a series of grisly crimes that the police have ignored. Crimes she knows to be the work of dark occult forces. Forces that took her husband from her. Forces she has sworn to destroy.

Hugo Award-nominated novelist Saladin Ahmed (Star Wars: Canto Bight, Black Bolt) and artist Sami Kivelä (Beautiful Canvas) present one woman's search for the truth that destroyed her family amidst an exploration of the systemic societal constructs that haunt our country to this day.

ABBOTT 1973

ABBOTT 1973

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Elena Abbott is one of Detroit's toughest reporters, who must now exhaust all her abilities as a reporter and a supernatural savior to rescue Detroit from dark forces trying to corrupt the city's most important election--but at what cost to her own life?

A WAR FOR THE SOUL OF DETROIT. Elena Abbott is one of Detroit's toughest reporters--and after defeating the dark forces that murdered her husband, she's focused on the most important election in the city's history. But when someone uses dark magic to sabotage the campaign of the prospective first Black mayor of Detroit, it becomes clear to Abbott that the supernatural conspiracy in her city is even greater than she ever imagined. Now Abbott must exhaust all her abilities as a reporter and a supernatural savior to rescue Detroit--but at what cost to her own life? Miles Morales: Spider-Man mastermind & Eisner Award-winning writer Saladin Ahmed and acclaimed Machine Gun Wizards artist Sami Kivelä return to the Hugo Award-nominated world of Abbott, as the eponymous unstoppable reporter tackles a new corruption taking over Detroit in 1973 and the supernatural threat behind it. Collects Abbott: 1973 #1-5.

ACCIDENTAL CZAR: THE LIFE AND

ACCIDENTAL CZAR: THE LIFE AND

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This riveting graphic novel biography chronicles Vladimir Putin's rise from a mid-level KGB officer to the autocratic leader of Russia and reveals the truth behind the strongman persona he has spent his career cultivating.

In the West's collective imagination, Vladimir Putin is a devious cartoon villain, constantly plotting and scheming to destroy his enemies around the globe and in Ukraine. But how did an undistinguished mid-level KGB officer become one of the most powerful leaders in Russian history? And how much of Putin's tough-guy persona is a calculated performance?

In Accidental Czar, Andrew S. Weiss, a former White House Russia expert, and Brian "Box" Brown show how Putin has successfully cast himself as a cunning, larger-than-life political mastermind--and how the rest of the world has played into the Kremlin's hands by treating him as one. They shatter all of these myths and expose the man behind the façade.

ACTING CLASS

ACTING CLASS

$29.95
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A brilliant and suspenseful follow-up to the Booker-nominated graphic novel Sabrina.

Every single person has something unique to them which is impossible to re-create, without exception. --John Smith, acting coach

From the acclaimed author of Sabrina, Nick Drnaso's Acting Class creates a tapestry of disconnect, distrust, and manipulation. Ten strangers are brought together under the tutelage of John Smith, a mysterious and morally questionable leader. The group of social misfits and restless searchers have one thing in common: they are out of step with their surroundings and desperate for change.

A husband and wife, four years into their marriage and simmering in boredom. A single mother, her young son showing disturbing signs of mental instability. A peculiar woman with few if any friends and only her menial job keeping her grounded. A figure model, comfortable in his body and ready for a creative challenge. A worried grandmother and her adult granddaughter; a hulking laborer and gym nut; a physical therapist; an ex-con.

With thrumming unease, the class sinks deeper into their lessons as the process demands increasing devotion. When the line between real life and imagination begins to blur, the group's deepest fears and desires are laid bare. Exploring the tension between who we are and how we present, Drnaso cracks open his characters' masks and takes us through an unsettling American journey.

ADULTHOOD IS A MYTH, 1: A SARA

ADULTHOOD IS A MYTH, 1: A SARA

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The hilarious debut Sarah's Scribbles collection from Sarah Andersen, winner of three consecutive Goodreads Choice Awards for Graphic Novels and Comics

These casually drawn, perfectly on-point comics by the hugely popular young artist Sarah Andersen are for the rest of us. They document the wasting of entire beautiful weekends on the internet, the unbearable agony of holding hands on the street with a gorgeous guy, and dreaming all day of getting home and back into pajamas. In other words, the horrors and awkwardnesses of young modern life. Oh and they are totally not autobiographical. At all.

Adulthood Is a Myth presents many fan favorites plus dozens of all-new comics exclusive to this book. Sarah's frankness on personal issues like body image, self-consciousness, introversion, relationships, and the frequency of bra-washing makes her comics highly relatable and deeply hilarious, showcasing how she became one of the most influential voices in web cartoonists.

ADV ZONE HERE THERE BE GERBLIN

ADV ZONE HERE THERE BE GERBLIN

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Welcome to the Adventure Zone!

SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure!

READ! Their journey from small-time bodyguards to world-class artifact hunters!

MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time!

Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided (guided) by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.

With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.

ADV ZONE MURDER ON THE ROCKPOR

ADV ZONE MURDER ON THE ROCKPOR

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In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery.

This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters.

You know, the usual things you find on a train.

Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on The Adventure Zone, a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.

ADV ZONE PETALS TO THE METAL

ADV ZONE PETALS TO THE METAL

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START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels illustrated by Carey Pietsch, The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited.

Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who's tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff's favorite high-stakes low-legality sport and The Raven's chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds?

Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!

ADV ZONE THE CRYSTAL KINGDOM

ADV ZONE THE CRYSTAL KINGDOM

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Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights.

A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches.

It's only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what--or who--has put them all in peril, before there's no world left to save.

ADVENTURE ZONE: THE ELEVENTH H

ADVENTURE ZONE: THE ELEVENTH H

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The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast.

The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting-- along with their lives--comes to an abrupt end.

But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts.

Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.

AFAR

AFAR

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Boetema suddenly develops the ability to astrally project to other worlds, unintentionally possessing the bodies of people light years away. Inotu, her inquisitive brother with a pension for trouble, finds himself on the run after he's caught eavesdropping on an illegal business deal between small town business tycoons and their cyborg bodyguard. When Boetema accidentally gets someone hurt while in another girl's body, the siblings are forced to work together to solve the problems they've created on their planet and others.

AFAR is a coming-of age fantasy tale about two siblings. Boetema can astrally project, and her brother, Inotu, is forced to grow up when their reckless parents leave to work as salt shepherds. Boetema is tasked with figuring out why she dreams she's in other people's bodies, and in doing so, makes matters worse on a planet hundreds of light years away. Inotu struggles to become a confident and supportive brother while they've been left alone by their parents. Poor, sleep-deprived, and on the run from a cyborg, the siblings work together to overcome their own personal obstacles, making their way across the desert to the thriving metropolis, Yopan.

AFTER LAMBANA: A GRAPHIC NOVEL

AFTER LAMBANA: A GRAPHIC NOVEL

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Immerse yourself in a fantasy world of Filipino myth, magic, and supernatural suspense!

Lambana--the realm of supernatural fairies known as Diwata--has fallen, and the Magic Prohibition Act has been enacted. To add to his troubles, there's something wrong with Conrad's heart and only magic can prolong his life. He teams up with Ignacio, a well-connected friend who promises to hook him up with the Diwata and their magical treatments--a quest that's not only risky but highly illegal!

On the shadowy, noir-tinged streets of Manila, multiple realities co-exist and intertwine as the two friends seek a cure for the magical malady. Slinky sirens and roaming wraith-like spirits populate a parallel world ruled by corruption and greed, which Conrad must enter to find the cure he seeks. He has little idea of the creatures he will encounter and the truths to be revealed along the way. Will Lambana spill its secrets and provide the healing balm Conrad needs? Or will he perish in the process?

Fans of Neil Gaiman, Emil Ferris and Charles Burns will love this new graphic novel!

Afternoon at McBurger's

Afternoon at McBurger's

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The Once Party menu, for ages 11 and up, can only be ordered once (of course). But there's a catch: not everyone who does gets the special prize. Those who do, go to a room where they can view five minutes of one of three moments in their future. Galvan manages to create a vivid world that is both a recognizable and alien depiction of adolescence. There are mean girls, and fast food, and BFFs with crappy older brothers, as well as familiar hints of 1990s design and fashion. Yet, it's also rife with futuristic flourishes like little robotic eggs that walk and talk, like anthropomorphic Alexas.
At its heart, however, Afternoon at McBurger's is a timeless story about friendship and innocence and the discoveries of adolescence (both good and bad), with layers to be revealed only through multiple readings. And Galvan's visual style, anchored by a mastery of pastel and primary colors, will make you want to do so immediately.
AGE OF SELFISHNESS

AGE OF SELFISHNESS

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New York Times bestseller

Tracing the emergence of Ayn Rand's philosophy of objectivism in the 1940s to her present-day influence, Darryl Cunningham's latest work of graphic-nonfiction investigation leads readers to the heart of the global financial crisis of 2008. Cunningham uses Rand's biography to illuminate the policies that led to the economic crash in the U.S. and in Europe, and how her philosophy continues to affect today's politics and policies, starting with her most noted disciple, economist Alan Greenspan (former chairman of the Federal Reserve). Cunningham also shows how right-wing conservatives, libertarians, and the Tea Party movement have co-opted Rand's teachings (and inherent contradictions) to promote personal gain and profit at the expense of the middle class. Tackling the complexities of economics by distilling them down to a series of concepts accessible to all age groups, Cunningham ultimately delivers a devastating analysis of our current economic world.

Praise for Darryl Cunningham:

"It takes other authors whole books to say what Darryl Cunningham can say in a single illustration." --Jon Ronson, author of The Men Who Stare at Goats

"Cunningham's art has clean lines and a continuity that is often graceful, charming, and endearing. He speaks with quiet authority on his subjects, but is careful to cite a whole range of sources and research papers." --Independent

"It's good to see the arguments presented so well, clearly, and concisely . . . Cunningham delivers his message with style, great art, even moments of outright comedy."--Forbidden Planet

AL DENTE

AL DENTE

$6.99
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A hilarious and caustic comic about stubbornly refusing to grow and dragging the haters down with you.

Al Dente is a very bad dog. He wants your unconditional love, adoration, and attention--and obviously, he deserves it. Why would you even ask that? It's not like you're so perfect!
ALAN MOORES NEONOMICON ORIGINA

ALAN MOORES NEONOMICON ORIGINA

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Comic book legend Alan Moore (WATCHMEN, FROM HELL) and brilliant artist Jacen Burrows deliver a chilling tale of Lovecraftian horror! Brears and Lamper, two young and cocky FBI agents, investigate a fresh series of ritual murders somehow tied to the final undercover assignment of Aldo Sax -the once golden boy of the Bureau, now a convicted killer and inmate of a maximum security prison. From their interrogation of Sax (where he spoke exclusively in inhuman tongues) to a related drug raid on a seedy rock club rife with arcane symbols and otherworldly lyrics, they suspect that they are on the trail of something awful... but nothing can prepare them for the creeping insanity and unspeakable terrors they will face in the small harbor town of Innsmouth. NEONOMICON collects Alan Moore's 2010 comic book series for the first time in its entirety - including his original story, THE COURTYARD, which chronicled Aldo Sax's tragic encounter with the (somewhat) mortal agents of the Old Ones!