Teen & Adult Books
At the Sako Detective Agency works the reliable Rou Nakamura. Despite his rugged looks, intimidating glares and pink hair, animals seem to adore him, making him the perfect candidate for finding lost pets. Rou is also in love with his boss, Detective Fumika Sako. When he isn't helping Fumika out on a case, Rou is always on the lookout for a chance to sneak in a kiss!
Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber...at the cost of never being able to swim again! Years, later, Luffy sets off in search of the "One Piece," said to be the greatest treasure in the world... As a child, Monkey D. Luffy was inspired to become a pirate by listening to the tales of the buccaneer "Red-Haired" Shanks. But his life changed when Luffy accidentally ate the Gum-Gum Devil Fruit and gained the power to stretch like rubber...at the cost of never being able to swim again! Years later, still vowing to become the king of the pirates, Luffy sets out on his adventure...one guy alone in a rowboat, in search of the legendary "One Piece," said to be the greatest treasure in the world...
Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber...at the cost of never being able to swim again! Years, later, Luffy sets off in search of the One Piece, said to be the greatest treasure in the world... During his journey with Whitebeard's crew, Oden encounters the legendary future pirate king Gold Roger! What does their meeting mean for the world? And what has Orochi been up to while Oden was gone from Wano?!
Join Monkey D. Luffy and his swashbuckling crew in their search for the ultimate treasure, One Piece! As a child, Monkey D. Luffy dreamed of becoming King of the Pirates. But his life changed when he accidentally gained the power to stretch like rubber...at the cost of never being able to swim again! Years, later, Luffy sets off in search of the One Piece, said to be the greatest treasure in the world... With the raid on Onigashima in sight, Kanjuro's betrayal is revealed. He's kidnapped Momonosuke! While the samurai are in shock, Luffy, Law and Kid work together to bring a ray of hope. It's time to take on Kaido and save Wano!!
Life gets pretty boring when you can beat the snot out of any villain with just one punch. Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem--he just can't seem to find an opponent strong enough to take on! Every time a promising villain appears, Saitama beats the snot out of 'em with one punch! Can he finally find an opponent who can go toe-to-toe with him and give his life some meaning? Or is he doomed to a life of superpowered boredom?
Life gets pretty boring when you can beat the snot out of any villain with just one punch. Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem--he just can't seem to find an opponent strong enough to take on! The monster Goketsu appears at the martial arts tournament, and in an attempt to turn its participants into monsters, he gives them monster cells. Tournament champ Suiryu fights the newly monsterized fighters one after another, until a certain hero rushes to his side to help!
Life gets pretty boring when you can beat the snot out of any villain with just one punch. Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem--he just can't seem to find an opponent strong enough to take on! Despite just finishing a martial arts tournament and immediately dealing with the Monster Association invasion, Saitama still proves to be so incredibly strong that he feels empty inside. King lectures him on how to live like a hero, but it doesn't help. Meanwhile, servants of the Monster Association close in on Speed-o'-Sound Sonic!
Life gets pretty boring when you can beat the snot out of any villain with just one punch. Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem--he just can't seem to find an opponent strong enough to take on! Child Emperor uses his trump card, the robotic Brave Giant, to fight against the reincarnated Phoenix Man. However, his enemy easily counters this last-ditch attempt, brushing Brave Giant off as a mere toy. When Phoenix Man then evolves into an even stronger monster, Child Emperor's conviction is shaken. Does this spell the end for the clever child hero?
Life gets pretty boring when you can beat the snot out of any villain with just one punch. Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem--he just can't seem to find an opponent strong enough to take on! Narinki's private force is now free from Super S's control. Bushi Drill, Okama Itachi and Iaian plot their escape, but threat level Demon monster Malong Hair appears before they can flee, and a fierce fight breaks out. Elsewhere, their master Atomic Samurai encounters a creepy opponent!
"You'll wonder how anything can be so sad and so funny at the same time." --Lev Grossman, Time
Inspired by a sixteenth-century Zen monk's painting of a hundred demons chasing each other across a long scroll, acclaimed cartoonist Lynda Barry confronts various demons from her life in seventeen full-color vignettes. In Barry's hand, demons are the life moments that haunt you, form you, and stay with you: your worst boyfriend; kickball games on a warm summer night; watching your baby brother dance; the smell of various houses in the neighborhood you grew up in; or the day you realize your childhood is long behind you and you are officially a teenager. As a cartoonist, Lynda Barry has the innate ability to zero in on the essence of truth, a magical quality that has made her book One! Hundred! Demons! an enduring classic of the early twenty-first century. In the book's intro, however, Barry throws the idea of truth out of the window by asking the reader to decide if fiction can have truth and if autobiography can have a fiction, a hybrid that Barry coins "autobiofictionalography." As readers get to know Barry's demons, they realize that the actual truth no longer matters because the universality of Barry's comics, true or untrue, reigns supreme.
One of the most influential books of the twentieth century gets the graphic treatment in this first-ever adaptation of George Orwell's 1984. War is Peace * Freedom is Slavery * Ignorance is Strength In 1984, London is a grim city in the totalitarian state of Oceania where Big Brother is always watching you and the Thought Police can practically read your mind. Winston Smith is a man in grave danger for the simple reason that his memory still functions. Drawn into a forbidden love affair, Winston finds the courage to join a secret revolutionary organization called the Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be. With evocative, immersive art from Fido Nesti, this vision of George Orwell's dystopian masterpiece provides a new perspective for longtime fans but is also an accessible entry point for young readers and adults who have yet to discover the iconic story that is still so relevant today.
Twin brothers Omar and Yaqub may share the same features, but they could not be more different from one another. And the possessive love of their mother, Zana, stirs the troubled waters between them even more. After a brutally violent exchange between the young boys, Yaqub, "the good son," is sent from his home in Brazil to live with relatives in Lebanon, only to return five years later as a virtual stranger to the parents who bore him, his tensions with Omar unchanged. Family secrets engage the reader in this profoundly resonant story about identity, love, loss, deception, and the dissolution of blood ties. Set in the port city of Manaus on the riverbanks of the Amazon, Two Brothers celebrates the vibrant life and diversity of Brazil. Based on a work by acclaimed novelist Milton Hatoum, Two Brothers is stunningly reimagined by the award-winning graphic novelists Fábio Moon and Gabriel Bá. This work goes far beyond its publicity hook, which is that Eisner award-winning Brazilian twin brothers (Casanova, Daytripper) have adapted Milton Hatoum's classic novel about twin brothers to the graphic novel form. Narrated mostly by Nael, the illegitimate son of one of the brothers, the tale is presented in a nonlinear narrative with multiple flashbacks, as stories within stories begin to fill in the greater family chronicle spiraling around the twins and their simmering rivalry and hatred. The intricate secrets and lies at the heart of families are set against a backdrop of almost cinematic cityscapes and vistas. Bá and Moon present the naturalistic dynamism of Brazil in their art: sweeping, dramatic organic shapes against the sharp angularity of the people. The stark b&w art crackles to express the subtleties of palpable, barely contained tension between kin, a brutal police beating, and the erotic electricity of an exotic dance. Bá and Moon bring a cool, confident sharpness to their narrative to reflect the shades of gray in this powerful family saga.
--Publishers Weekly (Starred review) "TWO BROTHERS is a feat of bravura visual storytelling, a revealing and nuanced work of family portraiture, and a thrilling act of historical re-imagination. It is clearly the work of two major artists, two master collaborators, operating at the peak of their powers."
--Michael Chabon, The Amazing Adventures of Kavalier and Clay "I cannot think of a single gift more pure than the gift the twins possess. Gabriel and Fabio give the world something unique, and precious. It is most amazing to be alive in a time where two creators such as these exist - they give us another reason to wake up and another way to see the world. Two Brothers, like their other work, is another masterpiece, but so different in it's pacing and tone than anything they have done before. I am lucky to share the same planet with them, because they are kind enough to share their stories with me, and the world."
--Gerard Way, The Umbrella Academy "This book immediately jumps onto the list of the most essential graphic novels you will read in your lifetime. Two amazing creators at the top of their game, telling a story in a way only they can tell it. What a gift. What a treat."
--Brian Michael Bendis. Powers "Moon and Bá have long been cartoonists of extraordinary skill, and with Two Brothers they have created their masterwork. Their passion for the comics medium bleeds through in every brushstroke and pen line. This is a stunning book that will touch your heart and leave you breathless." --Jeff Lemire, Descender "TWO BROTHERS is a haunting tribute to sibling love, brotherly hatred, and the kinetic energy when those two forces fuel a family. The deep sense of place, the palpable sorrow of nostalgia, the aura of truth: once again Ba and Moon bring it like no one else in graphic storytelling.
--Mat Johnson, Loving Day "This is an extraordinary work. Moon and Bá, two men already on top of their game, have rewritten what we thought the game was. The comic book was created as entertainment. Two Brothers is proof comics can be Art. The wider your eyes get, the more it touches your heart." --Brian Azzarello, 100 Bullets Speaking of brothers that both work in comics: TWO BROTHERS is a visually stunning work that makes me dizzy with admiration. Attention to detail, the concern with communicating with the reader on emotional terms as well as intellectual, it is a classic example that artistic chops still matter in the modern comics world. In fact it matters more than ever now.
--Gilbert Hernandez, LOVE & ROCKETS "Moon and Bá have both shot for the stars here... TWO BROTHERS is a striking graphic novel that allows fans to see a different aspect of two of the very best creators in comics- come and see what flavor of genius the Brazilian-based brothers have crafted from the work of Milton Hatoum." --COMICS BEAT "As anyone who's read The Umbrella Academy, Casanova, or Daytripper knows, Moon and Bá are two of the most gifted artists in the comics world. Their new graphic novel, based on the Brazilian novel Dois Irmãos, may be their most ambitious work yet, and the preview art glows. Moon and Bá are themselves Brazilian twins, so it's easy to see how they were attracted to the story." --io9 "Riveting.... Two Brothers is an earthquake both visually and narratively.... Moon and Bá are in clear control of every element of Two Brothers, bringing to life a city, history, and compelling story of a family locked in obsession."
--FANBOY COMICS
--Publishers Weekly (Starred review) "TWO BROTHERS is a feat of bravura visual storytelling, a revealing and nuanced work of family portraiture, and a thrilling act of historical re-imagination. It is clearly the work of two major artists, two master collaborators, operating at the peak of their powers."
--Michael Chabon, The Amazing Adventures of Kavalier and Clay "I cannot think of a single gift more pure than the gift the twins possess. Gabriel and Fabio give the world something unique, and precious. It is most amazing to be alive in a time where two creators such as these exist - they give us another reason to wake up and another way to see the world. Two Brothers, like their other work, is another masterpiece, but so different in it's pacing and tone than anything they have done before. I am lucky to share the same planet with them, because they are kind enough to share their stories with me, and the world."
--Gerard Way, The Umbrella Academy "This book immediately jumps onto the list of the most essential graphic novels you will read in your lifetime. Two amazing creators at the top of their game, telling a story in a way only they can tell it. What a gift. What a treat."
--Brian Michael Bendis. Powers "Moon and Bá have long been cartoonists of extraordinary skill, and with Two Brothers they have created their masterwork. Their passion for the comics medium bleeds through in every brushstroke and pen line. This is a stunning book that will touch your heart and leave you breathless." --Jeff Lemire, Descender "TWO BROTHERS is a haunting tribute to sibling love, brotherly hatred, and the kinetic energy when those two forces fuel a family. The deep sense of place, the palpable sorrow of nostalgia, the aura of truth: once again Ba and Moon bring it like no one else in graphic storytelling.
--Mat Johnson, Loving Day "This is an extraordinary work. Moon and Bá, two men already on top of their game, have rewritten what we thought the game was. The comic book was created as entertainment. Two Brothers is proof comics can be Art. The wider your eyes get, the more it touches your heart." --Brian Azzarello, 100 Bullets Speaking of brothers that both work in comics: TWO BROTHERS is a visually stunning work that makes me dizzy with admiration. Attention to detail, the concern with communicating with the reader on emotional terms as well as intellectual, it is a classic example that artistic chops still matter in the modern comics world. In fact it matters more than ever now.
--Gilbert Hernandez, LOVE & ROCKETS "Moon and Bá have both shot for the stars here... TWO BROTHERS is a striking graphic novel that allows fans to see a different aspect of two of the very best creators in comics- come and see what flavor of genius the Brazilian-based brothers have crafted from the work of Milton Hatoum." --COMICS BEAT "As anyone who's read The Umbrella Academy, Casanova, or Daytripper knows, Moon and Bá are two of the most gifted artists in the comics world. Their new graphic novel, based on the Brazilian novel Dois Irmãos, may be their most ambitious work yet, and the preview art glows. Moon and Bá are themselves Brazilian twins, so it's easy to see how they were attracted to the story." --io9 "Riveting.... Two Brothers is an earthquake both visually and narratively.... Moon and Bá are in clear control of every element of Two Brothers, bringing to life a city, history, and compelling story of a family locked in obsession."
--FANBOY COMICS
A slow-motion drive-by view of a collapsing universe meant to sit in the palm of your hand.
How fast can you go in a buggy drawn by the flap of a butterfly's wings? How do you measure the speed of waking from a dream? Such abstract inquiries into the unrelenting absurdity of contemporary life make up this omnibus of meditative vignettes from one of mainland China's most prolific and recognizable--yet anonymous--new underground cartoonists of the current generation. Every story in 20 km/h toes the line between pun and poetry, and lands somewhere just short of a zen koan: Come back to it as often as you like, it will never read quite the same way twice. A nondescript figure awakes from an assembly line of identically fashioned companions and boards a rowboat destined for the unknown. A man holds the key to sleep in his hand and uses it to disappear into his mattress. The moon is plucked from the sky and fed into a vending machine for a can of soda. Woshibai's minimalist renderings are a startlingly delightful cocktail of existential dread and silent slapstick that arrest the mind's eye with equal parts humor and grace.
A deluxe bind-up edition of Naoki Urasawa's award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. In 2014, Tokyo is under the complete control of the mysterious ruler known as the Friend. Kanna has chosen to step forward and confront the Friend in order to carry out the last wishes of her uncle Kenji, who has been missing since Bloody New Year's Eve. As Kanna gathers a group of outcasts and misfits to face the Friend, her high school classmate Koizumi faces true horror in the brainwashing camp known as Friend Land. It is there that she sees something that no one was ever meant to see: the true identity of the Friend. Who will survive in this world where it is nearly impossible to distinguish friend from foe?
A deluxe bind-up edition of Naoki Urasawa's award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. A deluxe bind-up edition of Naoki Urasawa's award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world.
A deluxe bind-up edition of Naoki Urasawa's award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. A man with a guitar arrives at a barrier town outside of Tokyo. Anyone who attempts to travel through the town without a pass is arrested and murdered. As the days go by, the body count grows and grows... Who can change this horrible situation and break through the barrier town? And who awaits at their final destination?
A deluxe bind-up edition of Naoki Urasawa's award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. There once was a kid who imagined the end of the world. It was all a child's game--until it became terribly real! The Friend is carrying out his plan to exterminate humanity--just as predicted. And the man who survived Bloody New Year's Eve is on his way back to Tokyo. The boys are coming back together one by one as they race toward the final battle.
A deluxe bind-up edition of Naoki Urasawa's award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. Evil has come. Justice has yet to arrive... While an unknown virus spreads and cripples the world with fear, the 2015 World Expo prepares to start, serving as a beacon of hope in a dark world. But how can our heroes remain hopeful as strange rumors start to spread? Between sightings of the recently deceased Friend walking the streets of Japan and rumors of an assassination attempt on the pope, all signs point towards an eventful opening ceremony for the 2015 World Expo.
A deluxe bind-up edition of Naoki Urasawa's award-winning epic of doomsday cults, giant robots and a group of friends trying to save the world from destruction! Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a group of boys who try to save the world. Darkness covers the world as the forces of evil take control. The Friend has become the President of the World and rules with absolute power from behind the giant wall of the city of Tokyo. Most of the world believes that the Friend is their savior, but below the surface, a resistance group led by "The Ice Queen" begins to make its move. The only one capable of ending this nightmare, she plans an armed revolt--but then a ray of hope shines from an unexpected corner...
At the end of the 20th Century, superheroes, geniuses, madmen and activists rush towards WWIII! A Soviet "iron" hero; a super-powered American President; an insane cyborg soldier; an Afghan woman hellbent on building a better life for her people--these strange yet familiar beings collide in a story that mixes history, politics, and comic book mythology into something totally new. Welcome to 20th CENTURY MEN, where the edges of our reality and fiction touch, overlap...and then explode. Collects 20th Century Men 1-6.
You're Wade, a schlubby middle-aged computer repairman, sent to fix a computer in a vacant, nondescript ofice building. When you get inside the door locks behind you, and you can't get out. Now the adventure begins! You have to explore this building and try to find your way home. The building is huge on the inside with a lot of sprawling hallways and empty rooms, and your only hope is to uncover clues and try to work out the mystery this whole experience hangs on.
Presented as a blend of classic 'choose your own adventure' stories and point and click escape games, 2120 offers readers the chance to explore these liminal spaces and, at the same time, take an existential journey of discovery.
Presented as a blend of classic 'choose your own adventure' stories and point and click escape games, 2120 offers readers the chance to explore these liminal spaces and, at the same time, take an existential journey of discovery.
The comics that first launched Tomine into his luminary career, in a special-edition box set
Redesigned to coincide with the release of Shortcomings in paperback is a brand-new edition of Adrian Tomine's first book, 32 Stories, that collects his inaugural mini-comics in a special edition. This onetime printing includes facsimile reprints of the seven mini-comics packaged in a slipcase, as well as an additional pamphlet containing a new introduction and notes by Tomine.
Two boys. One war-torn country. A world away, freedom. Twelve-year-old Adel and his cousin Shafi try to lead a normal childhood in war-torn Afghanistan. But when Adel's father dies, everything changes. His uncle, a religious fundamentalist, sends Adel to study at a madrasa run by militants, where he is trained as an insurgent and chosen to carry out a suicide bombing. When his moment of martyrdom arrives, Adel's detonator fails, and he is forced to flee the country or risk being killed by the Afghan police or the Taliban themselves. Together, Adel and Shafi set out to seek refuge in England, where Shafi's brother now lives and where a new life awaits. With that hope, the two boys begin the perilous journey of 6,000 miles to freedom, crossing mountains on foot and squeezing into crowded trucks with other refugees. The two become separated only to find each other again in the Calais Jungle encampment, their last, hellish stop. Based on numerous testimonies from refugee youth, this poignant, timely, and well-documented story brings to life the traumatic experiences faced by Afghani children fleeing war and poverty, as well as the isolation they often feel as refugees in the West.
A thrilling and bold take on the classic Western tale of redemption and revenge. ONE DEADLY MISSION.1857. Texas. A group of death row criminals is recruited by a priest for a suicide mission into Comancheria. Led by an outlaw with a bloody past, this deadly crew embarks on an action-packed adventure in this bold new vision of the American West. Written by Tze Chun (GOTHAM, ONCE UPON A TIME), drawn by Artyom Trakhanov (UNDERTOW, TURNCOAT), colored by Giulia Brusco (DJANGO UNCHAINED, SCALPED), and lettered by Jared K Fletcher (PAPER GIRLS).