Graphic Novels and Non-fiction
One of the most influential books of the twentieth century gets the graphic treatment in this first-ever adaptation of George Orwell's 1984.
War is Peace * Freedom is Slavery * Ignorance is Strength
In 1984, London is a grim city in the totalitarian state of Oceania where Big Brother is always watching you and the Thought Police can practically read your mind. Winston Smith is a man in grave danger for the simple reason that his memory still functions. Drawn into a forbidden love affair, Winston finds the courage to join a secret revolutionary organization called the Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.
With evocative, immersive art from Fido Nesti, this vision of George Orwell's dystopian masterpiece provides a new perspective for longtime fans but is also an accessible entry point for young readers and adults who have yet to discover the iconic story that is still so relevant today.
--Publishers Weekly (Starred review) "TWO BROTHERS is a feat of bravura visual storytelling, a revealing and nuanced work of family portraiture, and a thrilling act of historical re-imagination. It is clearly the work of two major artists, two master collaborators, operating at the peak of their powers."
--Michael Chabon, The Amazing Adventures of Kavalier and Clay "I cannot think of a single gift more pure than the gift the twins possess. Gabriel and Fabio give the world something unique, and precious. It is most amazing to be alive in a time where two creators such as these exist - they give us another reason to wake up and another way to see the world. Two Brothers, like their other work, is another masterpiece, but so different in it's pacing and tone than anything they have done before. I am lucky to share the same planet with them, because they are kind enough to share their stories with me, and the world."
--Gerard Way, The Umbrella Academy "This book immediately jumps onto the list of the most essential graphic novels you will read in your lifetime. Two amazing creators at the top of their game, telling a story in a way only they can tell it. What a gift. What a treat."
--Brian Michael Bendis. Powers "Moon and Bá have long been cartoonists of extraordinary skill, and with Two Brothers they have created their masterwork. Their passion for the comics medium bleeds through in every brushstroke and pen line. This is a stunning book that will touch your heart and leave you breathless." --Jeff Lemire, Descender "TWO BROTHERS is a haunting tribute to sibling love, brotherly hatred, and the kinetic energy when those two forces fuel a family. The deep sense of place, the palpable sorrow of nostalgia, the aura of truth: once again Ba and Moon bring it like no one else in graphic storytelling.
--Mat Johnson, Loving Day "This is an extraordinary work. Moon and Bá, two men already on top of their game, have rewritten what we thought the game was. The comic book was created as entertainment. Two Brothers is proof comics can be Art. The wider your eyes get, the more it touches your heart." --Brian Azzarello, 100 Bullets "Speaking of brothers that both work in comics: TWO BROTHERS is a visually stunning work that makes me dizzy with admiration. Attention to detail, the concern with communicating with the reader on emotional terms as well as intellectual, it is a classic example that artistic chops still matter in the modern comics world. In fact it matters more than ever now.
--Gilbert Hernandez, LOVE & ROCKETS "Moon and Bá have both shot for the stars here... TWO BROTHERS is a striking graphic novel that allows fans to see a different aspect of two of the very best creators in comics- come and see what flavor of genius the Brazilian-based brothers have crafted from the work of Milton Hatoum." --COMICS BEAT "As anyone who's read The Umbrella Academy, Casanova, or Daytripper knows, Moon and Bá are two of the most gifted artists in the comics world. Their new graphic novel, based on the Brazilian novel Dois Irmãos, may be their most ambitious work yet, and the preview art glows. Moon and Bá are themselves Brazilian twins, so it's easy to see how they were attracted to the story." --io9 "Riveting.... Two Brothers is an earthquake both visually and narratively.... Moon and Bá are in clear control of every element of Two Brothers, bringing to life a city, history, and compelling story of a family locked in obsession."
--FANBOY COMICS
A slow-motion drive-by view of a collapsing universe meant to sit in the palm of your hand.
How fast can you go in a buggy drawn by the flap of a butterfly's wings? How do you measure the speed of waking from a dream? Such abstract inquiries into the unrelenting absurdity of contemporary life make up this omnibus of meditative vignettes from one of mainland China's most prolific and recognizable--yet anonymous--new underground cartoonists of the current generation. Every story in 20 km/h toes the line between pun and poetry, and lands somewhere just short of a zen koan: Come back to it as often as you like, it will never read quite the same way twice. A nondescript figure awakes from an assembly line of identically fashioned companions and boards a rowboat destined for the unknown. A man holds the key to sleep in his hand and uses it to disappear into his mattress. The moon is plucked from the sky and fed into a vending machine for a can of soda. Woshibai's minimalist renderings are a startlingly delightful cocktail of existential dread and silent slapstick that arrest the mind's eye with equal parts humor and grace.Lies destroy. Disinformation tears at the fabric of democracy.
A Firehose of Falsehood: The Story of Disinformation breaks down disinformation tactics and offers tools for defending and restoring truth. From Darius I of ancient Persia (522-486 BCE), to blood libel of the Middle Ages, to Soviet disinformation tactics and modern election deniers, Teri Kanefield and Pat Dorian show how tyrants and would-be tyrants deploy disinformation to gain power. Democracy, which draws its authority from laws instead of the whim of a tyrant, requires truth. For a democracy to survive, its citizens must preserve and defend truth. Now that the Internet has turned what was once a trickle of lies into a firehose, the challenge of holding on to truth has never been greater. A Firehose of Falsehood offers readers these necessary tools.This riveting graphic novel biography chronicles Vladimir Putin's rise from a mid-level KGB officer to the autocratic leader of Russia and reveals the truth behind the strongman persona he has spent his career cultivating.
In the West's collective imagination, Vladimir Putin is a devious cartoon villain, constantly plotting and scheming to destroy his enemies around the globe and in Ukraine. But how did an undistinguished mid-level KGB officer become one of the most powerful leaders in Russian history? And how much of Putin's tough-guy persona is a calculated performance? In Accidental Czar, Andrew S. Weiss, a former White House Russia expert, and Brian "Box" Brown show how Putin has successfully cast himself as a cunning, larger-than-life political mastermind--and how the rest of the world has played into the Kremlin's hands by treating him as one. They shatter all of these myths and expose the man behind the façade.The third and final installment of the artist's facsimile sketchbook series.
After over fifteen years deferral, delay and dawdling, the ink-and-paper cheerleader F. C. Ware finally succumbs to imaginary public pressure by concluding his tiresome experiment in reader trust with the third and final volume of secret notebooks and sketches spanning over thirty-seven years of bus rides, airport delays and telephone hold music. Exquisitely crafted fine art doodles, hand-selected meanderings and artisanal rewritings of personal conflict are scattered throughout comic strips unconsciously revealing private hostilities and unflattering portraits of public transportation riders, the whole carefully cleansed of any impugnable or litigious tracery. As a professional adult-picture-book drawer and regular contributor to the New Yorker, Le Monde and the Illinois Cook County Assessor's office, Mr. Ware's work in these pages secures his reputation as an reliably unreliable self-narrator, willing to say or write anything to win petty disputes and imagined squabbles. 208 full-color pages augmented by annotations, introduction and a professional apology, with paper boards and cloth spine of misleading demureness to conceal its native prurience.Acclaimed cartoonist Chris Ware reveals the outtakes of his genius in these intimate, imaginative, and whimsical sketches collected from the years during which he completed his award-winning graphic novel Jimmy Corrigan: The Smartest Kid on Earth (Pantheon). His novel not only won the Manchester Guardian First Novel prize in 2001 but it has sold over 100,000 copies. This book is as much a companion volume to Jimmy Corrigan --one of the great crossover success stories-- as a tremendous art collection from of one of America's most interesting and popular graphic artist.
Chris Ware has a passion for drawing that is surprisingly wide-ranging in style and subject. This book surprises the reader on every page with its sense of spontaneous vision. Architectural drawings from Chicago and interplanetary robot comics collide with cruelly doodled human figures and quietly troubling studies of the still life. A must for people with a passion for modern design and old-fashioned style.A brilliant and suspenseful follow-up to the Booker-nominated graphic novel Sabrina.
"Every single person has something unique to them which is impossible to re-create, without exception." --John Smith, acting coachFrom the acclaimed author of Sabrina, Nick Drnaso's Acting Class creates a tapestry of disconnect, distrust, and manipulation. Ten strangers are brought together under the tutelage of John Smith, a mysterious and morally questionable leader. The group of social misfits and restless searchers have one thing in common: they are out of step with their surroundings and desperate for change. A husband and wife, four years into their marriage and simmering in boredom. A single mother, her young son showing disturbing signs of mental instability. A peculiar woman with few if any friends and only her menial job keeping her grounded. A figure model, comfortable in his body and ready for a creative challenge. A worried grandmother and her adult granddaughter; a hulking laborer and gym nut; a physical therapist; an ex-con. With thrumming unease, the class sinks deeper into their lessons as the process demands increasing devotion. When the line between real life and imagination begins to blur, the group's deepest fears and desires are laid bare. Exploring the tension between who we are and how we present, Drnaso cracks open his characters' masks and takes us through an unsettling American journey.
This graphic novel by her son, Tim Bird, explores their family life and her creative explorations through a mix of her paintings and Tim's comics, depicting their relationship and her life from teenagehood to her struggle with cancer at the height of the covid pandemic. After her death, this graphic novel at last showcases her work.
At its heart a book about creativity and family relationships, Adrift on a Painted Sea tells a story about the things we overlook in the people closest to us.
Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you'll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small-time bodyguards to world-class artifact hunters!
Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failures and dies to a slime Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly "Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters "My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian "Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1)The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)
In this second outing in The Adventure Zone saga, we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery.
Before Critical Role and Dimension 20 took the nerd world by storm, the McElroys won us over with their tabletop antics, and this installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics. Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly "Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters "My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian "Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1)The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)
Start your engines, friends, as we hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels. Fans of Critical Role and Dimension 20 will love this installment in The Adventure Zone saga, which adapts the trailblazing D&D podcast into a blockbuster series!
Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who's tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff's favorite high-stakes low-legality sport and The Raven's chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds? The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for! Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly "Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters "My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian "Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1)The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)
The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights! All these ghosts are spooky enough, but it's downright frightening how great of a read this D&D-inspired adventure is, with tabletop antics that fans of Dimension 20 and Critical Role will adore!
A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It's only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what―or who―has put them all in peril, before there's no world left to save. Praise for The Adventure Zone series: "Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly "Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters "My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian "Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1)The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)
Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D&D flavor of Critical Role and Dimension 20, you'll definitely wanna hop on board with on this time-bending installment where the stakes are higher than ever!
The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting― along with their lives―comes to an abrupt end. But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts. Praise for The Adventure Zone series:"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly "Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird "The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters "My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian "Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries Books in The Adventure Zone series: The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)