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Graphic Novels and Non-fiction

1984: THE GRAPHIC NOVEL

1984: THE GRAPHIC NOVEL

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One of the most influential books of the twentieth century gets the graphic treatment in this first-ever adaptation of George Orwell's 1984.

War is Peace * Freedom is Slavery * Ignorance is Strength

In 1984, London is a grim city in the totalitarian state of Oceania where Big Brother is always watching you and the Thought Police can practically read your mind. Winston Smith is a man in grave danger for the simple reason that his memory still functions. Drawn into a forbidden love affair, Winston finds the courage to join a secret revolutionary organization called the Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.

With evocative, immersive art from Fido Nesti, this vision of George Orwell's dystopian masterpiece provides a new perspective for longtime fans but is also an accessible entry point for young readers and adults who have yet to discover the iconic story that is still so relevant today.

2 BROTHERS

2 BROTHERS

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Twin brothers Omar and Yaqub may share the same features, but they could not be more different from one another. And the possessive love of their mother, Zana, stirs the troubled waters between them even more. After a brutally violent exchange between the young boys, Yaqub, "the good son," is sent from his home in Brazil to live with relatives in Lebanon, only to return five years later as a virtual stranger to the parents who bore him, his tensions with Omar unchanged. Family secrets engage the reader in this profoundly resonant story about identity, love, loss, deception, and the dissolution of blood ties.

Set in the port city of Manaus on the riverbanks of the Amazon, Two Brothers celebrates the vibrant life and diversity of Brazil. Based on a work by acclaimed novelist Milton Hatoum, Two Brothers is stunningly reimagined by the award-winning graphic novelists Fábio Moon and Gabriel Bá.

"This work goes far beyond its publicity hook, which is that Eisner award-winning Brazilian twin brothers (Casanova, Daytripper) have adapted Milton Hatoum's classic novel about twin brothers to the graphic novel form. Narrated mostly by Nael, the illegitimate son of one of the brothers, the tale is presented in a nonlinear narrative with multiple flashbacks, as stories within stories begin to fill in the greater family chronicle spiraling around the twins and their simmering rivalry and hatred. The intricate secrets and lies at the heart of families are set against a backdrop of almost cinematic cityscapes and vistas. Bá and Moon present the naturalistic dynamism of Brazil in their art: sweeping, dramatic organic shapes against the sharp angularity of the people. The stark b&w art crackles to express the subtleties of palpable, barely contained tension between kin, a brutal police beating, and the erotic electricity of an exotic dance. Bá and Moon bring a cool, confident sharpness to their narrative to reflect the shades of gray in this powerful family saga."
--Publishers Weekly (Starred review)

"TWO BROTHERS is a feat of bravura visual storytelling, a revealing and nuanced work of family portraiture, and a thrilling act of historical re-imagination. It is clearly the work of two major artists, two master collaborators, operating at the peak of their powers."
--Michael Chabon, The Amazing Adventures of Kavalier and Clay

"I cannot think of a single gift more pure than the gift the twins possess. Gabriel and Fabio give the world something unique, and precious. It is most amazing to be alive in a time where two creators such as these exist - they give us another reason to wake up and another way to see the world. Two Brothers, like their other work, is another masterpiece, but so different in it's pacing and tone than anything they have done before. I am lucky to share the same planet with them, because they are kind enough to share their stories with me, and the world."
--Gerard Way, The Umbrella Academy

"This book immediately jumps onto the list of the most essential graphic novels you will read in your lifetime. Two amazing creators at the top of their game, telling a story in a way only they can tell it. What a gift. What a treat."
--Brian Michael Bendis. Powers

"Moon and Bá have long been cartoonists of extraordinary skill, and with Two Brothers they have created their masterwork. Their passion for the comics medium bleeds through in every brushstroke and pen line. This is a stunning book that will touch your heart and leave you breathless." --Jeff Lemire, Descender

"TWO BROTHERS is a haunting tribute to sibling love, brotherly hatred, and the kinetic energy when those two forces fuel a family. The deep sense of place, the palpable sorrow of nostalgia, the aura of truth: once again Ba and Moon bring it like no one else in graphic storytelling.
--Mat Johnson, Loving Day

"This is an extraordinary work. Moon and Bá, two men already on top of their game, have rewritten what we thought the game was. The comic book was created as entertainment. Two Brothers is proof comics can be Art. The wider your eyes get, the more it touches your heart." --Brian Azzarello, 100 Bullets

"Speaking of brothers that both work in comics: TWO BROTHERS is a visually stunning work that makes me dizzy with admiration. Attention to detail, the concern with communicating with the reader on emotional terms as well as intellectual, it is a classic example that artistic chops still matter in the modern comics world. In fact it matters more than ever now.
--Gilbert Hernandez, LOVE & ROCKETS

"Moon and Bá have both shot for the stars here... TWO BROTHERS is a striking graphic novel that allows fans to see a different aspect of two of the very best creators in comics- come and see what flavor of genius the Brazilian-based brothers have crafted from the work of Milton Hatoum." --COMICS BEAT

"As anyone who's read The Umbrella Academy, Casanova, or Daytripper knows, Moon and Bá are two of the most gifted artists in the comics world. Their new graphic novel, based on the Brazilian novel Dois Irmãos, may be their most ambitious work yet, and the preview art glows. Moon and Bá are themselves Brazilian twins, so it's easy to see how they were attracted to the story." --io9

"Riveting.... Two Brothers is an earthquake both visually and narratively.... Moon and Bá are in clear control of every element of Two Brothers, bringing to life a city, history, and compelling story of a family locked in obsession."
--FANBOY COMICS

20 KM/H

20 KM/H

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A slow-motion drive-by view of a collapsing universe meant to sit in the palm of your hand.

How fast can you go in a buggy drawn by the flap of a butterfly's wings? How do you measure the speed of waking from a dream? Such abstract inquiries into the unrelenting absurdity of contemporary life make up this omnibus of meditative vignettes from one of mainland China's most prolific and recognizable--yet anonymous--new underground cartoonists of the current generation.

Every story in 20 km/h toes the line between pun and poetry, and lands somewhere just short of a zen koan: Come back to it as often as you like, it will never read quite the same way twice. A nondescript figure awakes from an assembly line of identically fashioned companions and boards a rowboat destined for the unknown. A man holds the key to sleep in his hand and uses it to disappear into his mattress. The moon is plucked from the sky and fed into a vending machine for a can of soda.

Woshibai's minimalist renderings are a startlingly delightful cocktail of existential dread and silent slapstick that arrest the mind's eye with equal parts humor and grace.

20th Century Men

20th Century Men

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At the end of the 20th Century, superheroes, geniuses, madmen and activists rush towards WWIII! A Soviet "iron" hero; a super-powered American President; an insane cyborg soldier; an Afghan woman hellbent on building a better life for her people--these strange yet familiar beings collide in a story that mixes history, politics, and comic book mythology into something totally new. Welcome to 20th CENTURY MEN, where the edges of our reality and fiction touch, overlap...and then explode. Collects 20th Century Men 1-6.
8 LANE RUNAWAYS

8 LANE RUNAWAYS

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Right from the starting block, you'll realize that Eight-Lane Runaways is not like any graphic novel you've read before. As you're thrown into a fantastical world of endless tracks, you meet a team of young people briskly attempting to complete their calling, whether it be finding their lost cats, earning one last self-made merit badge, or flying a kite to the moon. Henry McCausland combines elaborate landscapes, line work imbued with thrilling kinetic energy, and a laugh-out-loud idiosyncratic sense of humor to this playful adventure -- which can be read both as a fever pitch surrealistic take on the Olympic Games and a touching allegory on what it takes to help one another achieve our goals.
A Firehose of Falsehood

A Firehose of Falsehood

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Lies destroy. Disinformation tears at the fabric of democracy.

A Firehose of Falsehood: The Story of Disinformation breaks down disinformation tactics and offers tools for defending and restoring truth.

From Darius I of ancient Persia (522-486 BCE), to blood libel of the Middle Ages, to Soviet disinformation tactics and modern election deniers, Teri Kanefield and Pat Dorian show how tyrants and would-be tyrants deploy disinformation to gain power.

Democracy, which draws its authority from laws instead of the whim of a tyrant, requires truth. For a democracy to survive, its citizens must preserve and defend truth. Now that the Internet has turned what was once a trickle of lies into a firehose, the challenge of holding on to truth has never been greater. A Firehose of Falsehood offers readers these necessary tools.

A Frog in the Fall

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A Quick & Easy Guide to Coming Out

A Quick & Easy Guide to Coming Out

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"A valuable package, both for young people exploring their own lives as well as anyone wishing to support them." --Booklist

Whether you're queer, trans, questioning, or anything in between, coming out to the folks in your life can be nerve-racking and stressful. Luckily, writer Kristin Russo (This is a Book for Parents of Gay Kids) and cartoonist Ravi Teixeira are here to guide you through the process, no matter where in your journey you are.

From finding supportive resources, navigating awkward conversations, and embracing queer joy and community, this guide explores the twists and turns of coming out as every shade of LGBTQ+, helping you walk the path of sharing the truest you.

Part of the bestselling and critically acclaimed A Quick & Easy Guide series from Oni Press.

ACCIDENTAL CZAR: THE LIFE AND

ACCIDENTAL CZAR: THE LIFE AND

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This riveting graphic novel biography chronicles Vladimir Putin's rise from a mid-level KGB officer to the autocratic leader of Russia and reveals the truth behind the strongman persona he has spent his career cultivating.

In the West's collective imagination, Vladimir Putin is a devious cartoon villain, constantly plotting and scheming to destroy his enemies around the globe and in Ukraine. But how did an undistinguished mid-level KGB officer become one of the most powerful leaders in Russian history? And how much of Putin's tough-guy persona is a calculated performance?

In Accidental Czar, Andrew S. Weiss, a former White House Russia expert, and Brian "Box" Brown show how Putin has successfully cast himself as a cunning, larger-than-life political mastermind--and how the rest of the world has played into the Kremlin's hands by treating him as one. They shatter all of these myths and expose the man behind the façade.

Acme Novelty Datebook Volume Three

Acme Novelty Datebook Volume Three

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The third and final installment of the artist's facsimile sketchbook series.

After over fifteen years deferral, delay and dawdling, the ink-and-paper cheerleader F. C. Ware finally succumbs to imaginary public pressure by concluding his tiresome experiment in reader trust with the third and final volume of secret notebooks and sketches spanning over thirty-seven years of bus rides, airport delays and telephone hold music.

Exquisitely crafted fine art doodles, hand-selected meanderings and artisanal rewritings of personal conflict are scattered throughout comic strips unconsciously revealing private hostilities and unflattering portraits of public transportation riders, the whole carefully cleansed of any impugnable or litigious tracery. As a professional adult-picture-book drawer and regular contributor to the New Yorker, Le Monde and the Illinois Cook County Assessor's office, Mr. Ware's work in these pages secures his reputation as an reliably unreliable self-narrator, willing to say or write anything to win petty disputes and imagined squabbles.

208 full-color pages augmented by annotations, introduction and a professional apology, with paper boards and cloth spine of misleading demureness to conceal its native prurience.

Acme Novelty Datebook, Volume One

Acme Novelty Datebook, Volume One

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Acclaimed cartoonist Chris Ware reveals the outtakes of his genius in these intimate, imaginative, and whimsical sketches collected from the years during which he completed his award-winning graphic novel Jimmy Corrigan: The Smartest Kid on Earth (Pantheon). His novel not only won the Manchester Guardian First Novel prize in 2001 but it has sold over 100,000 copies. This book is as much a companion volume to Jimmy Corrigan --one of the great crossover success stories-- as a tremendous art collection from of one of America's most interesting and popular graphic artist.

Chris Ware has a passion for drawing that is surprisingly wide-ranging in style and subject. This book surprises the reader on every page with its sense of spontaneous vision. Architectural drawings from Chicago and interplanetary robot comics collide with cruelly doodled human figures and quietly troubling studies of the still life. A must for people with a passion for modern design and old-fashioned style.

ACTING CLASS

ACTING CLASS

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A brilliant and suspenseful follow-up to the Booker-nominated graphic novel Sabrina.

"Every single person has something unique to them which is impossible to re-create, without exception." --John Smith, acting coach

From the acclaimed author of Sabrina, Nick Drnaso's Acting Class creates a tapestry of disconnect, distrust, and manipulation. Ten strangers are brought together under the tutelage of John Smith, a mysterious and morally questionable leader. The group of social misfits and restless searchers have one thing in common: they are out of step with their surroundings and desperate for change.

A husband and wife, four years into their marriage and simmering in boredom. A single mother, her young son showing disturbing signs of mental instability. A peculiar woman with few if any friends and only her menial job keeping her grounded. A figure model, comfortable in his body and ready for a creative challenge. A worried grandmother and her adult granddaughter; a hulking laborer and gym nut; a physical therapist; an ex-con.

With thrumming unease, the class sinks deeper into their lessons as the process demands increasing devotion. When the line between real life and imagination begins to blur, the group's deepest fears and desires are laid bare. Exploring the tension between who we are and how we present, Drnaso cracks open his characters' masks and takes us through an unsettling American journey.

Adieu Birkenau

Adieu Birkenau

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The graphic memoir of Ginette Kolinka, Holocaust survivor, educator, and "ambassador for the memory" of Auschwitz-Birkenau

It is April 1944. Nineteen-year-old Ginette Kolinka arrives at the Auschwitz-Birkenau camp. Her father and little brother are immediately gassed. Ginette is selected as a worker. She survives.

It is October 2020. Ninety-five-year-old Ginette takes advantage of a lull in the COVID-19 epidemic to accompany a group visiting Birkenau one last time. As a farewell, she brings with her a journalist, France Info's Victor Matet, and a comic strip writer, J-D Morvan.

From this trip a comic book is born. Ginette tells of her life before the war, how she discovered she was Jewish, how her family fled Paris before she and her father were denounced. She tells the story of the camp; completely, honestly, without seeking pity. We see her today, how she still shares her story with the world, how she still stands and bears witness.

Ginette tells everything with her trademark liveliness and biting humor. We often laugh, and sometimes we shudder. Because the story she tells is ours, too.

Adrift on a Painted Sea

Adrift on a Painted Sea

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Sue Bird was always painting: botanical art, landscapes, still lifes, and especially the sea. She took classes, kept countless sketchbooks, and filled the house with art. From their neighborhood to their family trips, all the moments of her life were memorialized in her artwork. Throughout her life, she never sold a piece -- she gave art to family and friends, and shared her work online, but never received wider recognition for her work.

This graphic novel by her son, Tim Bird, explores their family life and her creative explorations through a mix of her paintings and Tim's comics, depicting their relationship and her life from teenagehood to her struggle with cancer at the height of the covid pandemic. After her death, this graphic novel at last showcases her work.

At its heart a book about creativity and family relationships, Adrift on a Painted Sea tells a story about the things we overlook in the people closest to us.
ADV ZONE HERE THERE BE GERBLIN

ADV ZONE HERE THERE BE GERBLIN

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Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you'll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small-time bodyguards to world-class artifact hunters!

Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.

With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failures and dies to a slime

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly

"Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters

"My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian

"Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)

ADV ZONE MURDER ON THE ROCKPOR

ADV ZONE MURDER ON THE ROCKPOR

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In this second outing in The Adventure Zone saga, we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery.

Before Critical Role and Dimension 20 took the nerd world by storm, the McElroys won us over with their tabletop antics, and this installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters.

You know, the usual things you find on a train.

With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly

"Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters

"My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian

"Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)

ADV ZONE PETALS TO THE METAL

ADV ZONE PETALS TO THE METAL

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Start your engines, friends, as we hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels. Fans of Critical Role and Dimension 20 will love this installment in The Adventure Zone saga, which adapts the trailblazing D&D podcast into a blockbuster series!

Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who's tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff's favorite high-stakes low-legality sport and The Raven's chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds?

The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly

"Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters

"My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian

"Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)

ADV ZONE THE CRYSTAL KINGDOM

ADV ZONE THE CRYSTAL KINGDOM

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The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights! All these ghosts are spooky enough, but it's downright frightening how great of a read this D&D-inspired adventure is, with tabletop antics that fans of Dimension 20 and Critical Role will adore!

A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches.

It's only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what―or who―has put them all in peril, before there's no world left to save.

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly

"Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters

"My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian

"Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)

Adventure Time Compendium Vol. 1

Adventure Time Compendium Vol. 1

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C'mon, grab your friends and head to distant lands in this first-of-its-kind complete collection of award-winning writer Ryan North's run on the beloved Adventure Time comics!

It's the mathematical and radical adventures of Finn and Jake as they team up with some of Ooo's most memorable residents to do what they do best--PUNCH THINGS! Er, we mean ADVENTURE! With Princess Bubblegum, Marceline the Vampire Queen, Ice King, Lumpy Space Princess, BMO, and more along for the ride, what could possibly go wrong?!

First, this motley crew has to defeat the Lich before the unthinkable happens, and the whole of Ooo is flung straight into the sun! And then it's a race to see who can walk in a straight line the longest to become the rightful owner of BMO's famous "cup cake"! And Princess Bubblegum inventing time travel is a good thing, right? It totally won't lead to the flipping ROBOT APOCALYPSE, right And then--hey, wait a minute . . . why're we spoiling all the good stuff?!

Discover all these tales and more in the first definitive Adventure Time compendium, collecting the landmark run (issues #1-35) from multiple Eisner Award winner Ryan North (Unbeatable Squirrel Girl) with contributions from acclaimed artists Shelli Paroline & Braden Lamb (Midas), Mike Holmes (Wings of Fire), and Jim Rugg (Street Angel), and many more!

Adventure Time: The Fionna and Cake Compendium Vol. 1

Adventure Time: The Fionna and Cake Compendium Vol. 1

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Return to the land of Ooo with this super-sized edition collecting some of Fionna and Cake's most memorable adventures together in one complete collection for the first time!

In Adventure Time with Fionna & Cake, our titular heroes save a mysterious Flame Prince from the insidious clutches of the Ice Queen, rescue Prince Gumball from the insidious clutches of an enchanted flan, and recover a magical artifact from the insidious clutches of a suddenly handsome Lumpy Space Prince. That's a whole lot of insidiousness! Good thing Fionna and Cake are ready for anything! (Well, er, except maybe a handsome Lumpy Space Prince . . .)

In Adventure Time with Fionna & Cake: Card Wars, Cake finds herself up against her greatest opponent yet: the Floop Master! After Lumpy Space Prince has to bow out of a Card Wars tournament with a broken wrist, Cake decides to enter in his place. She's determined to prove she's the best player out there--even if it means skipping out on hang time with her best friend! Can Fionna and Cake survive the separation? And just what the floop's with this Floop Master, anyway?!

And finally, complete your Fionna and Cake collection with a trio of short stories covering everything from stolen sweaters to Lady Lemongrab herself!

Collects Adventure Time with Fionna & Cake #1-6 from acclaimed writer/artist Natasha Allegri (Bee and PuppyCat), Adventure Time with Fionna & Cake: Card Wars #1-6 from award-wining NYT bestselling author Jen Wang (The Prince and the Dressmaker) and illustrated by Britt Wilson (Ghost Queen) and more, and featuring shorts from creators N.D. Stevenson (Nimona), Lucy Knisley (Apple Crush), and Kate Leth (Patsy Walker: AKA Hellcat).

ADVENTURE ZONE: THE ELEVENTH H

ADVENTURE ZONE: THE ELEVENTH H

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Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D&D flavor of Critical Role and Dimension 20, you'll definitely wanna hop on board with on this time-bending installment where the stakes are higher than ever!

The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting― along with their lives―comes to an abrupt end.

But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts.

Praise for The Adventure Zone series:

"Topping the New York Times bestseller list and building out its stories in fascinating new ways . . . it's become a cultural phenomenon." --Entertainment Weekly

"Full of charm and snark and wit. Join the party!" --Felicia Day, author of Embrace Your Inner Weird

"The Adventure Zone is fun, hilarious, and also smart. Hey, guys, can I have a cameo next time?" --Adam Savage, MythBusters

"My excitement about this existing cannot be dwarfed by anything. You see what I did there." --Jean Grae, hip-hop artist, actor, and comedian

"Gorgeous art--the characters come to life! I am so happy that this graphic novel is a thing that exists in the world." --Hank Green, author of Crash Course and The Lizzie Bennet Diaries

Books in The Adventure Zone series:

The Adventure Zone: Here There Be Gerblins (Book 1)
The Adventure Zone: Murder on the Rockport Limited (Book 2)
The Adventure Zone: Petals to the Metal (Book 3)
The Adventure Zone: The Crystal Kingdom (Book 4)
The Adventure Zone: The Eleventh Hour (Book 5)
The Adventure Zone: The Suffering Game (Book 6)

Advocate

Advocate

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NATIONAL BESTSELLER - A moving graphic memoir following Eddie Ahn, an environmental justice lawyer and activist striving to serve diverse communities in San Francisco amidst environmental catastrophes, an accelerating tide of racial and economic inequality, burnout, and his family's expectations.

A WASHINGTON POST BEST GRAPHIC NOVEL OF THE YEAR (SO FAR)

Born in Texas to Korean immigrants, Eddie grew up working at his family's store with the weighty expectations that their sacrifices would be paid off when he achieved the "American Dream." Years later after moving to San Francisco and earning a coveted law degree, he then does the unthinkable: he rejects a lucrative legal career to enter the nonprofit world.

In carving his own path, Eddie defies his family's notions of economic success, igniting a struggle between family expectations, professional goals, and dreams of community. As an environmental justice attorney, he confronts the most immediate issues the country is facing today, from the devastating effects of Californian wildfires to economic inequality, all while combatting burnout and racial prejudice. In coming fully into his own, Eddie also reaches a hand back to his parents, showing them the value of a life of service rather than one spent only seeking monetary wealth.

Weaving together humorous anecdotes with moments of victory and hope, this powerful, deeply contemplative full-color graphic novel explores the relationship between immigration and activism, opportunity and obligation, and familial duty and community service.

AFTER LAMBANA: A GRAPHIC NOVEL

AFTER LAMBANA: A GRAPHIC NOVEL

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**Included in the Top 50 Best New Comics for Adults in 2022 by The New York Public Library**

Immerse yourself in a fantasy world of Filipino myth, magic, and supernatural suspense!

Lambana--the realm of supernatural fairies known as Diwata--has fallen, and the Magic Prohibition Act has been enacted. To add to his troubles, there's something wrong with Conrad's heart and only magic can prolong his life. He teams up with Ignacio, a well-connected friend who promises to hook him up with the Diwata and their magical treatments--a quest that's not only risky but highly illegal!

On the shadowy, noir-tinged streets of Manila, multiple realities co-exist and intertwine as the two friends seek a cure for the magical malady. Slinky sirens and roaming wraith-like spirits populate a parallel world ruled by corruption and greed, which Conrad must enter to find the cure he seeks. He has little idea of the creatures he will encounter and the truths to be revealed along the way. Will Lambana spill its secrets and provide the healing balm Conrad needs? Or will he perish in the process?

Fans of Neil Gaiman, Emil Ferris and Charles Burns will love this new graphic novel!

Alfred Hitchcock: Master of Suspense

Alfred Hitchcock: Master of Suspense

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"Psycho" traumatized viewers around the world. Never before had the angst or the suspense been so well presented in cinema. But where does the talent of this Alfred Hitchcock come from, the one nicknamed the "Master of Suspense"? To find out, we must first go back to his youth, in England, during the first half of the 20th century. Having grown up in a Catholic family - a religious originality that will be felt in a large part of his cinema - "Hitch" is an atypical Englishman who, very early on, has a taste for telling chilling stories. The temptation to work for the cinema will not be long in coming, first as a graphic designer where his visual talent will lead him to make his debut behind the camera, as an assistant and then as a full director. It is also here that he will meet Alma Reville, his assistant and wife who will accompany him throughout his storied career, including the jump to the big time in Hollywood. Discover the life of undoubtedly one of the greatest filmmakers of all time, the in-depth story film by film, with plenty of juicy anecdotes and amazing insights from interviews with Francois Truffaut and others, of a colorful and quite simply extraordinary artist.