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Graphic Novels and Non-fiction

Art Brut Volume 1: The Winking Woman

Art Brut Volume 1: The Winking Woman

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Before there was their breakout phenomenon Ice Cream Man--there was Art Brut! Prince and Morazzo's graphic novel together--re-lettered, remastered, and under its original intended name.

The world of fine art is falling apart, and only Art Brut knows how to fix it. Alongside the Bureau of Artistic Integrity, Arthur Brut the Mad Dreampainter (and his trusty sidekick, Manny the Mannequin) must dive back into the very paintings that made him insane...or reality itself might just crumble to pieces.

A colorful, gonzo romp through art and art history, Art Brut is equal parts police procedural, hyper-fantasy, and psychological thriller--a veritable Pollock-splatter of comics genres tossed onto one giant pulpy canvas! Each chapter features new cover art, new design, and a new Silver Age-style backup story featuring the art hero that no one's ever heard of--until now! Originally published under the title The Electric Sublime, this special hardcover edition presents the NPR-lauded, critically acclaimed material in its intended form. Collects Art Brut #1-4.

ART OF LIVING: REFLECTIONS ON

ART OF LIVING: REFLECTIONS ON

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A humorous, uplifting look at mindfulness, from beloved illustrator Grant Snider

"Find a quiet spot away from all distraction / Listen to your breath / Watch your thoughts float past you / Forget the obligations of today / Try not to consider your eventual decay / Let yourself drift away / Arise, connected with the Earth / Awakened to the Universe."

In The Art of Living, cartoonist Grant Snider, author of The Shape of Ideas and I Will Judge You by Your Bookshelf, has created an all-new collection of one- and two-page comics that map his inner thoughts, poetic observations, and frequent failures at living mindfully. With both humor and a touch of reality, The Art of Living centers on mindfulness, but also empathy, relaxation, gratitude, and awareness--evergreen subjects that are more important and relevant now than ever. With a striking package, The Art of Living is an extension of the themes of Snider's first two books--which explored the creative process and the love of reading--and is the perfect gift for those in a need of reflection, commiseration, hope, and a little extra self-care. Above all, Snider's cartoons will inspire and encourage a more thoughtful way of experiencing the world.

Art of Sushi

Art of Sushi

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Fly to Japan and come discover all there is to know about sushi. After revealing the secrets of chocolate to us, Franckie Alarcon offers a gourmet panorama of this exceptional dish that has conquered the planet! But do you really know sushi? The author traveled to Japan to meet all the players involved in the making of this true work of culinary art. From the traditional starred chef to the young cook who is shaking up the rules, including all the artisans and producers involved, this book covers the most emblematic of Japanese products from A to Z. A fascinating journey of discovery that, along the way, tells a lot about Japan itself. You'll never believe the precision and detailed obsession with quality ingredients involved.
ART OF THE NEWS: COMICS JOURNA

ART OF THE NEWS: COMICS JOURNA

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The Art of the News - Comics Journalism is the first museum exhibition and catalogue devoted to the remarkable international emergence of comics journalism in the two decades since Joe Sacco first published Palestine in 1993. Fittingly, this project and the scholarship it represents emerge from Sacco's alma mater, the University of Oregon, where he first studied journalism. The Jordan Schnitzer Museum of Art at the university is proud to present the exhibition and publish the catalogue, featuring not only Sacco's work, but that of the other comics journalists whose work is also presented here, including Gerardo Alba, Dan Archer, Tracy Chahwan, Jesús Cossio, Sarah Glidden, Omar Khouri, Viktoria Lomasko, Sarah Mirk, Ben Passmore, Yazan Al-Saadi, and Andy Warner. Hailing from eight countries, their work demonstrates the truly global nature of this literary and artistic medium.
ART OF WAR A GRAPHIC NOVEL

ART OF WAR A GRAPHIC NOVEL

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An entertaining graphic adaptation of the oldest military treatise in the world.

Hailed as the oldest philosophical discussion on military strategy, Sun Tzu's The Art of War has been adapted as a graphic novel by award-winning illustrator Pete Katz. In this collectible thread-bound edition, the narrative focuses on a teacher instructing a pupil on the main points of Sun Tzu's treatise, with vibrant battle scenes interspersed throughout. Issues such as planning, tactics, maneuvering, and spying are illustrated with full-color scenes, so that readers may gain a greater understanding of principles from the fifth century BC.

Artificial

Artificial

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A visionary story of three generations of artists whose search for meaning and connection transcends the limits of life

How do we relate to--and hold--our family's past? Is it through technology? Through spirit? Art, poetry, music? Or is it through the resonances we look for in ourselves?

In Artificial, we meet the Kurzweils, a family of creators who are preserving their history through unusual means. At the center is renowned inventor and futurist Ray Kurzweil, who has long been saving the documents of his deceased father, Fredric, an accomplished conductor and pianist from Vienna who fled the Nazis in 1938.

Once, Fred's life was saved by his art: an American benefactor, impressed by Fred's musical genius, sponsored his emigration to the United States. He escaped just one month before Kristallnacht.

Now, Fred has returned. Through AI and salvaged writing, Ray is building a chatbot that writes in Fred's voice, and he enlists his daughter, cartoonist Amy Kurzweil, to help him ensure the immortality of their family's fraught inheritance.

Amy's deepening understanding of her family's traumatic uprooting resonates with the creative life she fights to claim in the present, as Amy and her partner, Jacob, chase jobs, and each other, across the country. Kurzweil evokes an understanding of accomplishment that centers conversation and connection, knowing and being known by others.

With Kurzweil's signature humanity and humor, in boundary-pushing, gorgeous handmade drawings, Artificial guides us through nuanced questions about art, memory, and technology, demonstrating that love, a process of focused attention, is what grounds a meaningful life.

ARTIST

ARTIST

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The satirical saga of three artists seeking recognition. But there can be only one Artist.

A novelist, single, forty-four years old. A painter, divorced, forty-six years old. A musician, single, forty-two years old.

On the outer limits of relevancy in an arts culture that celebrates youth, these three men make up the artist group Arcade. Caught in circular arguments about what makes real art and concerned about the vapid interests of their younger contemporaries, none of them are reaping the benefits of success. But there's always another chance to make it. When it comes time, out of the three, who will emerge as an acclaimed artist? More important, when one artist's star rises, will he leave the rest behind? Following Yeong-shin Ma's hit manhwa, Moms, this plunge into artistic friendships is as hilarious and infuriating as it is real.

With absurdist style and off-beat humor, Artist simultaneously caricatures and complicates the figure of the artist. The friendships between the three are impassioned and mercurial, resulting in conflicts about fashion choices, squabbles with foreign children, and changes in one another's artistic fortunes for better and worse. As the story progresses we see the ways that recognition--or lack thereof--molds each character's outlook, whether they will be changed by the scene or end up changing it to fit their ideals.

AS A CARTOONIST

AS A CARTOONIST

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Acclaimed cartoonist Noah Van Sciver puts to use all the creative arrows in his quiver in this captivating collection of fiction, biography, memoir, and more. Van Sciver juxtaposes fictional stories about what life as a "19th Century Cartoonist" might have looked like with a series of autobiographical strips about life as a contemporary cartoonist, along with pieces about his father and childhood that inform the path in life he has chosen. The resultant effect is a routinely funny (Van Sciver never takes himself too seriously unless it is intended for comedic effect) but also deeply relatable book that touches on some of life's big questions, whether about the ways we measure happiness or success, the ways we often define ourselves by our careers, or ways we can sometimes lose sight of the most important things. Van Sciver displays a love of the history and form of cartooning that recalls Art Spiegelman, a Lynda Barryesque thirst to unpack ideas of what creativity really means, and a Harvey Pekar-like way of just trying to stay alive in the face of despair.
Assassin's Creed Valhalla: The Hidden Codex

Assassin's Creed Valhalla: The Hidden Codex

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After securing his own freedom from a clan of Vikings that kidnapped him, Edward, a scribe and reluctant monk, returns to find his brother missing and strange documents blackened by a language he innately understands.

No one knows where these occult-looking symbols came from, but Edward has seen such writings before: in the workshop of an enigmatic wise man among the Vikings who is part of a secret order: Those Unseen. An order that could offer answers to Edward, and guarantee his aspirations of freedom and knowledge. But with that knowledge can he find and rescue his own brother before it's too late?

A graphic novel of historical adventure written by Mathieu Gabella, and with kinetic art by Paolo Traisci. Discover the mysteries behind the hidden codex.

ASSASSINS CREED BLOODSTONE VOL

ASSASSINS CREED BLOODSTONE VOL

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The second volume of the epic new Assassin's Creed adventure, set in the Vietnam War!

Tomo, one of the youngest members of the Japanese Assassin cell, has uncovered a conspiracy. In this thrilling sequel, what secrets will Tomo uncover in his ancestor's memories? What horrific experiments took place secretly during the Vietnam War?

ASTERIOS POLYP

ASTERIOS POLYP

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The triumphant return of one of comics' greatest talents, with an engrossing story of one man's search for love, meaning, sanity, and perfect architectural proportions. An epic story long awaited, and well worth the wait.

Meet Asterios Polyp: middle-aged, meagerly successful architect and teacher, aesthete and womanizer, whose life is wholly upended when his New York City apartment goes up in flames. In a tenacious daze, he leaves the city and relocates to a small town in the American heartland. But what is this "escape" really about?

As the story unfolds, moving between the present and the past, we begin to understand this confounding yet fascinating character, and how he's gotten to where he is. And isn't. And we meet Hana: a sweet, smart, first-generation Japanese American artist with whom he had made a blissful life. But now she's gone. Did Asterios do something to drive her away? What has happened to her? Is she even alive? All the questions will be answered, eventually.

In the meantime, we are enthralled by Mazzucchelli's extraordinarily imagined world of brilliantly conceived eccentrics, sharply observed social mores, and deftly depicted asides on everything from design theory to the nature of human perception.

Asterios Polyp
is David Mazzucchelli's masterpiece: a great American graphic novel.

AVATAR AVATAR THE LAST AIRBEND

AVATAR AVATAR THE LAST AIRBEND

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Team Avatar is in peril as a dangerously powerful ancient spirit awakens with vengeance and destruction on its mind. Bonds will be tested and new truths revealed as Aang must answer an important question: Can humans and spirits co-exist?!

Written and drawn by the team behind the best-selling The Promise and The Search, Gene Luen Yang and Gurihiru, in collaboration with Avatar: The Last Airbender and Legend of Korra animated televison show creators Michael Dante DiMartino and Bryan Konietzko, this is the ultimate continuation of Avatar and the perfect companion to Legend of Korra!

AVATAR AVATAR THE LAST AIRBEND

AVATAR AVATAR THE LAST AIRBEND

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Avatar Aang travels to the spirit world to parley with an ancient power; bringing Fire Lord Zuko ever closer to discovering the truth about his mother's fate--and his own past.

Yet Zuko's sister Azula is becoming increasingly dangerous; threatening to ruin everything that Zuko; Aang; Katara; and Sokka have struggled to achieve on their search!

* The official continuation of Airbender from its creators; Michael Dante DiMartino and Bryan Konietzko!

AVATAR LAST AIRBENDER SMOKE SH

AVATAR LAST AIRBENDER SMOKE SH

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With the disappearances of children in the Fire Nation Capitol, Avatar Aang and his friends are doing everything they can to find out what is going on.

Aang and Zuko must work together to keep the peace but the emergence of the New Ozai Society and the mysterious Kemurikage from legend appearing may prove to be too much even for the Avatar when the true culprit of the kidnappings is revealed!

Written and drawn by the creative team behind the best-selling The Promise, The Search and The Rift, Gene Luen Yang and Gurihiru, in collaboration with Avatar: The Last Airbender and Legend of Korra creators Michael Dante DiMartino and Bryan Konietzko, this is the ultimate continuation of Avatar and the perfect companion to Legend of Korra!

AVATAR THE LAST AIRBENDER--NOR

AVATAR THE LAST AIRBENDER--NOR

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When Aang leaves to aid Zuko with the Kemurikage, Katara and Sokka return to the Southern Water Tribe by themselves. Katara is shocked to find that her beloved village has become a bustling city, with none other than their father, Hakoda, in charge! A Northerner named Malina seems to be behind this change, pushing the North and South to be more unified...but what are her true goals?

Written and drawn by the creative team behind the best-selling The Search, The Rift, and Smoke and Shadow, Gene Luen Yang and Gurihiru, in collaboration with Avatar: The Last Airbender and Legend of Korra creators Michael Dante DiMartino and Bryan Konietzko, this is the ultimate continuation of Avatar and the perfect companion to Legend of Korra!

AVATAR THE LAST AIRBENDER--NOR

AVATAR THE LAST AIRBENDER--NOR

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Fire Lord Zuko and Earth King Kuei arrive in the Southern Water Tribe amid protests of Gilak's imprisonment. While the leaders hold council to solidify Malina and Hakoda's unification plans, Gilak breaks free and leads a powerful rebellion! In the face of these two opposing tribes, Katara will have to make peace with her nostalgia and distrust to save the home she loves from being permanently torn apart.

Written and drawn by the creative team behind the best-selling The Search, The Rift, and Smoke and Shadow, Gene Luen Yang and Gurihiru, in collaboration with Avatar: The Last Airbender and Legend of Korra creators Michael Dante DiMartino and Bryan Konietzko, this is the ultimate continuation of Avatar and the perfect companion to Legend of Korra!

AVATAR THE LAST AIRBENDER-IMBA

AVATAR THE LAST AIRBENDER-IMBA

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The official continuation of Airbender from its creators, Michael Dante DiMartino and Bryan Konietzko!
Written by Faith Erin Hicks (The Adventures of Superhero Girl, The Nameless City) and drawn by Peter Wartman (Stonebreaker), in collaboration with Avatar: The Last Airbender creators Michael Dante DiMartino and Bryan Konietzko, this is the ultimate continuation of Avatar!

When Aang, Katara, Sokka, and Toph return to Earthen Fire Industries--the factory owned by Toph's father--Team Avatar finds that the once small town is now booming. Expecting a warm welcome, Aang is surprised when their arrival is met with unimpressed, cold-shouldered spectators. As soon as the team is asked for help at a business council meeting, the reason for the slight becomes clear--a massive bender versus non-bender conflict has gripped the town and is threatening to turn violent.

Aya: Claws Come Out

Aya: Claws Come Out

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Abidjan's favorite daughter returns in an all-new volume of writer Marguerite Abouet's beloved series

Long-time creative team Marguerite Abouet and Clément Oubrerie make a stunning comeback after a lengthy twelve-year hiatus. Aya: Claws Come Out takes us all back to Yop City--home to the hustle and bustle of the Ivory Coast.

As Solibra's newest intern, clear-eyed college student Aya finds an unexpected adversary in the beer giant's brand-new head of HR. Her friend Moussa, heir apparent to the company's CEO Mr. Sissoko vies for his father's attention while struggling to tone down his tendency to party. After being outed, Albert must find a new place to stay and grapples with the realities of insufficient student housing. His old flame Inno discovers first-hand how difficult life can be for undocumented migrants in France. Back at home, Bintou navigates the ups and downs of newfound soap opera stardom. All the while, Didier just wants to take Aya out to dinner--if she can ever find the time.

Now translated from the French by Edwige Dro, Aya and all her friends greet the bigger, bolder world of the 80s in true Abidjan style, delighting fans both old and new with vibrant but too often unseen depictions of middle-class life in Africa.

Aya: Life in Yop City

Aya: Life in Yop City

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Experience the award-winning series about independent young women growing up in 1970s Ivory Coast

Ivory Coast, 1978. It's a golden time, and the nation, too-an oasis of affluence and stability in West Africa-seems fueled by something wondrous. Aya is loosely based upon Marguerite Abouet's youth in Yop City. It is the story of the studious and clear-sighted nineteen-year-old Aya, her easygoing friends Adjoua and Bintou, and their meddling relatives and neighbors. It's a wryly funny, breezy account of the simple pleasures and private troubles of everyday life in Yop City.

Clément Oubrerie's warm colors and energetic, playful line connect expressively with Marguerite Abouet's vibrant writing. This reworked edition offers readers the chance to immerse themselves in Abouet's Yop City, bringing together the first three volumes of the series in Book One. Drawn & Quarterly will release volumes four through six of the original French series (as yet unpublished in English) in Book Two. Aya is the winner of the Best First Album award at the Angoulême International Comics Festival, the Children's Africana Book Award, and the Glyph Award; was nominated for the Quill Award, the YALSA's Great Graphic Novels list, and the Eisner Award; and was included on "best of" lists from The Washington Post, Booklist, Publishers Weekly, and School Library Journal.

Babe in the Woods

Babe in the Woods

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From acclaimed painter Julie Heffernan, a wholly original and visually stunning four-color graphic work of autofiction about a young mother who--lost overnight on a hike with her infant son--experiences an extraordinary journey of memory, remorse, and rebirth that offers her a new way of seeing the world; for readers of Alison Bechdel, Roz Chast, and Marjane Satrapi.

One summer day, a young artist with a newborn--sleep-deprived, desperate to escape her hot, cramped apartment and her oblivious husband--sets off on a hike in the country with her baby boy, Sam, strapped to her front and her senses fully attuned to the colors, the sounds, and the flora and fauna in the woods around her. During her journey, Julie reflects on her childhood, her parents, her marriage, and her path to becoming a painter. Her memories soon merge with the imaginative pictorial worlds she invents in her work, creating a glorious and perturbing narrative.

When Julie suddenly realizes that they are lost, with few supplies, as darkness begins to set in, she must come to terms with the sudden gravity of her situation and invent tools for coping. She then discovers her own resourcefulness: snacking on wild garlic and fixing a torn shoe; tucking herself and her baby into a cave for the night; climbing a tall tree for a better vantage point. Each step in the unknown terrain of the forest leads her deeper into a reckoning with survival and unresolved past issues. She invokes the struggles of painters like Artemesia Gentileschi, women's strength in Rubens' Rape of the Daughters of Leucippus, and the plights of activists like Julia Butterfly Hill, illuminating how great art can be a vehicle for perspective--how it teaches us how to see, think, and navigate obstacles and wonders and find one's way out into a capacious and self-determined life.

Beautifully told and illustrated by an established fine painter whose work has been collected around the world, Julie Heffernan's Babe in the Woods is an extraordinary journey of memory, remorse, and rebirth, and a powerful lesson in trust in one's self, offering a new way of seeing for anyone who feels lost in the world.

BACH AND THE BLUES: PABLO CASA

BACH AND THE BLUES: PABLO CASA

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Artist and author Gary Kelley takes a look at two musicians and how they merged in November 1936. Two men - half a world apart shared more than they would ever know. One was a cello prodigy who had performed the world and other played guitar and was a regular in the juke joints of Mississippi and the USA. A graphic novel that explores this unqiue tie between Pablo Casals and Robert Johnson.
BACKSTAGERS VOL 2 2

BACKSTAGERS VOL 2 2

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All the world's a stage . . . but what happens behind the curtain is pure magic--literally!

Jory and the rest of the Backstagers have one goal this semester: to put on the best show their town's ever seen. But best laid plans aren't easy to achieve when there's an entire magical world that lives beyond the curtain! When one of the actors suddenly goes missing, the Backstagers must band together to save their comrade and maintain the natural balance of . . . theater.

James Tynion IV (Detective Comics, The Woods) and artist Rian Sygh (Munchkin, Stolen Forest) explore what it means to be an outcast looking to find one's place in an earnest story of friendship and self-expression.

BAKE ANIME: 75 SWEET RECIPES S

BAKE ANIME: 75 SWEET RECIPES S

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Recreate the tasty desserts you've seen in your favorite anime series with this accessible, approachable, and most importantly, delicious recipe book, perfect for anime fans of any age.

Embark on a sweet journey through the world of anime! Not only does Japanese animation have beautiful design, fascinating characters, and engaging story lines, it is also overflowing with scrumptiously rendered desserts that leave viewers craving. Don't you wish you had the recipe for bouncy soufflé pancakes from Your Name? Or even custard Taiyaki from My Hero Academia? Now you can make these desserts right at home with Bake Anime!

Join an otaku on her journey through anime sweets and learn to make them yourself. Recipes include:
-Nerikiri from Cardcaptor Sakura: Clear Card
-Ohagi from Demon Slayer
-Pocket Monster Swiss Roll from Pokémon
-Japanese Strawberry Shortcake from Ouran High Host Club
-Queen's Tart from Shokugeki no Soma: Food Wars!
-Soot Ball Brigadeiros from Spirited Away
-And many more!

In addition to each recipe, discover facts behind each dessert, such as history, culture, tips, and more. With Bake Anime, you can finally make your cravings a reality and enjoy the sweet, delicious desserts you've been dying to try.

Bake Me a Cat: 50 Purrfect Recipes for Edible Kitty Cakes, Cookies and More!

Bake Me a Cat: 50 Purrfect Recipes for Edible Kitty Cakes, Cookies and More!

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Feline fans will love this collection of 50 a-miaow-zing cat-themed creations.Bake Me a Cat showcases the cutest bakes you will ever see, all celebrating our favorite pet. With brand new recipes for cakes, cookies, desserts, breads and more, it's the kitchen essential for every kitten-cuddler. Kim-Joy is an expert in creating gorgeous animal-themed bakes, and her adorable feline characters have a purrsonality all of their own. Catering for a range of skills levels, whether you fancy baking Tiger Buns, Meow Bao, Kit-tea Scones or a Happy Purrrrthday Cake, bring joy to your cooking and a smile to every cat-owner's face with Bake Me a Cat!.