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Graphic Novels and Non-fiction

CHEEKY

CHEEKY

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A Beat Most Anticipated Graphic Novel of Fall 2020

The funny, exuberant, inspiring antidote to body shame--a full-color graphic memoir celebrating the imperfections of the author's female body in all its glory.

Too tall. Too short. Too fat. Too thin. The message is everywhere--we need to pluck, wax, shrink, and hide ourselves, to not take up space, emotionally or literally; women are never "just right." Well, Ariella Elovic, feminist and illustrator extraordinaire, has had enough. In her full-color graphic memoir Cheeky, she takes an inspiring and exuberant head-to-toe look at her own body self-consciousness, and body part by body part, finds her way back to herself.

How does Ariella learn not to see herself as a never-finished DIY project, but to accept and even love the physical attributes society taught her to hide? How does a mirror go from a "black hole of critique" to a "who's that girl" moment? Essential to her journey is her posse of girlfriends, her "yentas." Together, they discover that sharing "imperfections" and some of the gross and "unsightly" things our bodies produce can be a source of endless laughs and deep bonding. It helps to have a team with some outside perspectives to keep our inner bullies in check.

Charming and hilarious, full of empathy and candor, and gorgeously illustrated, Cheeky aims to inspire all of us to embrace our bodies, flaws and all, as well as our bodies' needs, desires, and inherent power.

Chef's Kiss

Chef's Kiss

$14.99
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"A perfect mix of romance and self-discovery." -- Publishers Weekly

2023 Alex Award Winner

2023 Eisner Award Nominee
2023 GLAAD Award Nominee
2023 YALSA Great Graphic Novel for Teens
2022 New York Public Library Best Book

Watch things start to really heat up in the kitchen in this sweet, queer, new adult graphic novel!

Now that college is over, English graduate Ben Cook is on the job hunt looking for something...anything...related to his passion for reading and writing. But interview after interview, hiring committee after hiring committee, Ben soon learns getting the dream job won't be as easy as he thought. Proofreading? Journalism? Copywriting? Not enough experience. It turns out he doesn't even have enough experience to be a garbage collector! But when Ben stumbles upon a "Now Hiring--No Experience Necessary" sign outside a restaurant, he jumps at the chance to land his first job. Plus, he can keep looking for a writing job in the meantime. He's actually not so bad in the kitchen, but he will have to pass a series of cooking tests to prove he's got the culinary skills to stay on full-time. But it's only temporary...right?

When Ben begins developing a crush on Liam, one of the other super dreamy chefs at the restaurant, and when he starts ditching his old college friends and his old writing job plans, his career path starts to become much less clear.

CHEW V01 CHEW V01 TASTERS CHOI

CHEW V01 CHEW V01 TASTERS CHOI

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Special Introductory Price! Tony Chu is a detective with a secret. A weird secret. Tony Chu is Cibopathic, which means he gets psychic impressions from whatever he eats. It also means he's a hell of a detective, as long as he doesn't mind nibbling on the corpse of a murder victim to figure out whodunit, and why. He's been brought on by the Special Crimes Division of the FDA, the most powerful law enforcement agency on the planet, to investigate their strangest, sickest, and most bizarre cases.

Collects CHEW #1-5.

CHILLING ADV OF SABRINA

CHILLING ADV OF SABRINA

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Now a hit Netflix series! On the eve of her sixteenth birthday, the young sorceress Sabrina Spellman finds herself at a crossroads, having to choose between an unearthly destiny and her mortal boyfriend, Harvey. But a foe from her family's past has arrived in Greendale, Madame Satan, and she has her own deadly agenda. Archie Comics' latest horror sensation starts here! For TEEN+ readers.

Compiles the first five issues of the ongoing comic book series Chilling Adventures of Sabrina. Read the basis for Netflix's horrifying new series!

CITIZEN 13660 REV/E 2/E

CITIZEN 13660 REV/E 2/E

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Mine Okubo was one of over one hundred thousand people of Japanese descent - nearly two-thirds of whom were American citizens - who were forced into "protective custody" shortly after Pearl Harbor. Citizen 13660, Okubo's graphic memoir of life in relocation centers in California and Utah, illuminates this experience with poignant illustrations and witty, candid text. Now available with a new introduction by Christine Hong and in a wide-format artist edition, this graphic novel can reach a new generation of readers and scholars.

Read more about Mine Okubo in Mine Okubo: Following Her Own Road, edited by Greg Robinson and Elena Tajima Creef. https: //uwapress.uw.edu/book/9780295987743/mine-okubo/

CLASH OF KINGS THE GRAPHIC NOV

CLASH OF KINGS THE GRAPHIC NOV

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Tensions rise as a divided kingdom falters in this third volume of a four-part, full-color graphic novel adaptation of the second book in George R. R. Martin's landmark Song of Ice and Fire series, the inspiration for HBO's Game of Thrones.

New York Times
bestselling author Landry Q. Walker and illustrator Mel Rubi continue to serve up a feast in this penultimate volume. In the south, Renly is dead at his brother's hand, but even as Stannis seeks a way to subdue Renly's hold of Storm's End, Tywin Lannister continues his march toward King's Landing, harried by the forces of Robb Stark and Edmure Tully. As Robb wins victory after victory, his sister Arya finds her own small way to turn the tides against the Lannister forces from her secret place inside Harrenhal--while back at Winterfell, their brother Bran is about to discover the true meaning of his prophetic dreams. Meanwhile, beyond the Wall, Jon Snow is chosen for a very special mission, and in sun-drenched Qarth, Daenerys Targaryen enters the House of the Undying.

And so the pieces slowly shift into place, setting the stage for the explosive final volume as king at last clashes with king. This stunning graphic novel brings George R. R. Martin's landmark series to vivid life and is a must-read for any series fan.

CLASH OF KINGS THE GRAPHIC NOV

CLASH OF KINGS THE GRAPHIC NOV

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The first volume of a four-part, full-color graphic novel adaptation of the second book in George R. R. Martin's landmark Song of Ice and Fire series, the inspiration for HBO's Game of Thrones.

The four-part graphic novel adaptation of A Game of Thrones proved that George R. R. Martin's A Song of Ice and Fire has the power to enchant in any medium. Now the story continues as New York Times bestselling author Landry Q. Walker and illustrator Mel Rubi introduce a thrilling new series based on the second book in the landmark saga.

Time is out of joint. The summer of peace and plenty, ten years long, is drawing to a close, and the harsh, chill winter approaches like an angry beast. Two great leaders--Lord Eddard Stark and King Robert Baratheon--who held sway over an age of enforced peace are dead, victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding walls of Winterfell, chaos reigns as pretenders to the Iron Throne of the Seven Kingdoms prepare to stake their claims through tempest, turmoil, and war.

As a prophecy of doom cuts across the sky--a comet the color of blood and flame--six factions struggle for control of a divided land. Eddard's son Robb has declared himself King in the North. In the south, Joffrey, the heir apparent, rules in name only, victim of the scheming courtiers who teem over King's Landing. Robert Baratheon's two brothers each seek his own dominion, while a disfavored house turns once more to conquest. And a continent away, an exiled queen, the Mother of Dragons, risks everything to lead her precious brood across a hard, hot desert to win back the crown that is rightfully hers.

Against a backdrop of incest and fratricide, alchemy and murder, the price of glory may be measured in blood. And the spoils of victory may just go to the men and women possessed of the coldest steel . . . and the coldest hearts. For when rulers clash, all the land feels the tremors.

CLASH OF KINGS THE GRAPHIC NOV

CLASH OF KINGS THE GRAPHIC NOV

$28.00
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The second volume in a four-part full-color graphic novel adaptation of the second book in George R. R. Martin's landmark A Song of Ice and Fire series, the inspiration for HBO's Game of Thrones.

As chaos grips Westeros, a flaming red comet continues to burn a crimson path across the sky. Some see this fiery herald as a sign of their impending victory. Others see it as a mark of the blood and terror that will soon engulf this divided kingdom. But one thing is certain: None of the six contenders who seek either the Iron Throne, or the lands their ancestors once held as kings, are willing to back down. And as factions scatter or come together, there are many witnesses to the unrest that is to come.

Arya Stark finds herself in the heart of enemy territory at Harrenhal, while her mother is trapped between two brothers battling each other for their dead brother's throne. In the heart of King's Landing, Tyrion is busy ferreting out traitors as the Hand of the King, while Jon is beginning to comprehend the lawlessness of life beyond the Wall. New friends arrive in Winterfell for Bran, a forgotten son finds life in the Iron Islands quite different than he remembered, and the Mother of Dragons at last arrives in the fabled city of Qarth.

But even as these would-be kings draw their lines of battle, it is the people of Westeros who will most suffer for their ambitions. For when kings clash, it is the commoners who bear the greatest cost.

CLASS: A GRAPHIC GUIDE

CLASS: A GRAPHIC GUIDE

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What do we mean by social class in the 21st century?

University of Brighton sociologists Laura Harvey and Sarah Leaney and award-winning comics creator Danny Noble present an utterly unique, illustrated journey through the history, sociology and lived experience of class.

What can class tell us about gentrification, precarious work, the role of elites in society, or access to education? How have thinkers explored class in the past, and how does it affect us today? How does class inform activism and change?

Class: A Graphic Guide challenges simplistic and stigmatising ideas about working-class people, discusses colonialist roots of class systems, and looks at how class intersects with race, sexuality, gender, disability and age. From the publishers of the bestselling Queer: A Graphic History, this is a vibrant, enjoyable introduction for students, community workers, activists and anyone who wants to understand how class functions in their own lives.

Clay Footed Giants

Clay Footed Giants

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Set in Montréal, Clay Footed Giants is a tragicomic meditation on parenthood, masculinity, and violence.

Being a parent is so much harder than Pat ever imagined. While his partner Ester is away on a work trip. Pat loses his temper and transforms into a grizzly bear of a father, scaring his children and compounding his guilt. His friend Mathieu's stay-at-home-dad parenting advice is of no help, and only emphasizes Mathieu's professional shortcomings. The two men soon realize their children are mirrors reflecting old wounds that might never heal.
Meanwhile, an unexpected package arrives from Pat's Estranged father containing letters, photos and a mysterious medal from his time as a soldier in Vietnam, and it propels Pat's obsessive quest to understand his family's dark past. As Pat plunges deeper into h i s research, he and his family reach their breaking p o i n t .With help from Mathieu and Pat's mom. Pat digs down to the roots of their family's intergenerational trauma and learns how to heal himself in the process Growth is possible, but so is oblivion. Eventually, the light pours in.

CLOCK

CLOCK

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Within three weeks, hundreds of millions of healthy people worldwide contract various forms of aggressive cancer, and the proliferation, seemingly a viral outbreak, stumps the best scientific minds available. But after a leading cancer researcher loses his wife and watches his nine-year-old daughter begin to succumb to the same illness, he must race against the clock to end a global conspiracy that could propel the world straight into WWIII...or worse.

Collects THE CLOCK #1-4.

COCAINE COAST

COCAINE COAST

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A TRUE STORY and expose on Drug Trafficking in Europe! Now a hit Netflix show!

In Cocaine Coast, journalist Nacho Carretero and illustrator Luis Bustos tell the incredible true story of how a sleepy, unassuming corner of Spain became the cocaine gateway into Europe form Columbia, exposing a new generation of criminals, cartels and corrupt officials, more efficient and ruthless than any who came before.

A graphic essay, with lots of action and adventure, Cocaine Coast tells us about the violent past, present and future of drug trafficking in Europe.

COLONEL WEIRD: COSMAGOG

COLONEL WEIRD: COSMAGOG

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From the world of the Eisner Award-winning Black Hammer series comes a bizarre, sci-fi adventure origin story!

Wacky space adventurer Colonel Randall Weird leaves Black Hammer farm and embarks on a strange journey through space and time for something that he's long forgotten, with his sanity and life at stake!

Collects Colonel Weird: Cosmogog #1-4 from the Eisner Award-winning team of Jeff Lemire and Harrow County's Tyler Crook!

COME OVER COME OVER

COME OVER COME OVER

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The classic book featuring Maybonne Mullen and her little sister Marlys is back in print!

Lynda Barry captures all the glorious magic and excrutiating pain of junior high school in this Ernie Pook Comeek collection from the early 90s. The star of this collection is 14 year old Maybonne who relays the angst and insecurity of life through hand scrawled diary entries, class assignments, and letters, in cursive with doodle and bubble letters. Of course, there is the ever-annoying yet adorable little sister Marlys who never fails to read her big sister's diary. Barry deftly portrays the capricious nature of teen friendships, adolescent peer-pressure, and the kill or be killed nature of a middle school's social scene in her signature style.

No one but Lynda Barry can so naturally zero in on the joyous urgency yet heartbreaking poignancy of childhood. In an authentic teen voice full of diffidence and melodrama, the bespectacled and freckled Maybonne relates all of life's indiginities on equal measure. Heartbreaking stories of a broken home, child molestation, an alcoholic absentee father and a bitter mom emerge between strips about home ec class, summer vacation, and babysitting, illustrating Barry's peerless ability to make the reader both cry and laugh.

COMIC BK STORY OF BASEBALL

COMIC BK STORY OF BASEBALL

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A graphic novel-style history of baseball, providing an illustrated look at the major games, players, and rule changes that shaped the sport.

This graphic novel steps up to the plate and covers all the bases in illustrating the origin of America's national pastime, presenting a complete look at the beginnings (both real and legendary), developments, triumphs, and tragedies of baseball. It also breaks down the cultural impact and significance of the sport both in America and overseas (including Japan, Cuba, and the Dominican Republic), from the early days of America to the flying W outside Wrigley Field in 2016.

Featuring members of Baseball's Hall of Fame and modern day stand-outs--including Cy Young, Babe Ruth, Jackie Robinson, Hank Aaron, the 1930s New York Yankees, the 2004 Boston Red Sox, the 2016 Chicago Cubs, and more--The Comic Book Story of Baseball spotlights the players, teams, games, and moments that built the sport's legacy and ensured its popularity.

COMIC BK STORY OF BASKETBALL

COMIC BK STORY OF BASKETBALL

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A fast-break history of basketball--from its humble beginnings to its all-time great players--featuring engaging true tales from the court and vivid, dynamic illustrations.

Whether it's millionaire pros facing off in an indoor arena full of screaming fans or a lone kid shooting hoops on an outdoor court, basketball is one of the most popular and widely played sports in the world. The Comic Book Story of Basketball gives you courtside seats to the history of hoops. It chronicles the sport from its beginnings in a YMCA in Massachusetts to its current status as a beloved international game for men and women of all ages. Learn the true stories behind the college game, the street game, the women's game, and the international game, with legendary players and coaches like Dr. J, Michael Jordan, LeBron James, and Steph Curry profiled throughout.

Comic Book Guide to Growing Food: Step-By-Step Vegetable Gardening for Everyone

Comic Book Guide to Growing Food: Step-By-Step Vegetable Gardening for Everyone

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The first graphic novel guide to growing a successful raised bed vegetable garden, from planning, prepping, and planting, to troubleshooting, care, and harvesting.

"A fun read packed with practical advice, it's the perfect resource for new gardeners, guiding you through every step to plant, grow, and harvest a thriving and productive food garden."--Joe Lamp'l, founder and creator of the Online Gardening Academy

Like having your own personal gardening mentor at your side, The Comic Book Guide to Growing Food is the story of Mia, an eager young professional who wants to grow her own vegetables but doesn't know where to start, and George, her retired neighbor who loves gardening and walks her through each step of the process. Throughout the book, "cheat sheets" sum up George's key facts and techniques, providing a handy quick reference for anyone starting their first vegetable garden, including how to find the best location, which vegetables are easiest to grow, how to pick out the healthiest plants at the store, when (and when not) to water, how to protect your plants from pests, and what to do with extra produce if you grow too much.

If you are a visual learner, beginning gardener, looking for something new, or have struggled to grow vegetables in the past, you'll find this unique illustrated format ideal because many gardening concepts--from proper planting techniques to building raised beds--are easier to grasp when presented visually, step by step. Easy and entertaining, The Comic Book Guide to Growing Food makes homegrown vegetables fun and achievable.

COMICS JOURNAL #309

COMICS JOURNAL #309

$16.99
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A civilized conversation between two North American advocates of comics as art and publishing as an avocation. An interview with Koyoma Press publisher Annie Koyoma by Fantagraphics publisher Gary Groth leads into The Comics Journal #309's focus on international small press comics publishing and distribution. John Porcellino, the King Cat of zines and carefully observed autobio comics, speaks to Inés Estrada, cartoonist (Alienation) and publisher/distributor of comics and zines in Mexico. Also: a gallery of Henriette Valium's work, from his drawing table at the time of his passing. Cartoonist (Beta Testing the Ongoing Apocalypse) and publisher (Uncivilized Press) Tom Kascynski debates comics critic Alin Rautoiu about crypto and comics. And: a biography/gallery of Sharon Smith and her classic comic strip, Button 'n' Beax; a brand-new comic from Betty Kim; a deep dive into Nick Drnaso's oeuvre; a deconstruction of the Image comics aesthetic; a spotlight on Hyena Hell; the debut of two new columns focusing on new and classic manga, avant-garde European comics, and much, much more.
Comics: 1964-2024

Comics: 1964-2024

$60.00
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Starting in the mid-1960s, comics rapidly evolved into a highly creative art form for a sophisticated readership: in France, the magazine Hara-Kiri provided new terrains for graphical humor, while the adventures of Jean- Claude Forest's Barbarella were published in albums by Éric Losfeld; the launch in Japan of Garo in 1964, an avant-garde monthly, introduced the concept of auteur comics; and the release of Robert Crumb's Zap Comix in 1968 established his reputation as the leader of the underground comics movement in the United States.

This major historical survey of the so-called "ninth art" establishes a dialogue between the three leading regions of comic book culture--Europe, Asia, and America--and offers an immersive odyssey through the medium's development over six decades, ranging from the explosion of the twentieth-century counterculture scene to the most abstract contemporary styles.

Built around twelve themes encompassing its many worlds, Comics features artists including André Franquin, Gotlib, Claire Bretécher, Osamu Tezuka, Moebius, Edmond Baudoin, Alison Bechdel, Ulli Lust, Art Spiegelman, Marjane Satrapi, and Chris Ware, as well as introductions on each theme by leading authorities of the form, a brand-new interview with renowned cartoonist and journalist Joe Sacco, and a foreword by Paul Gravett.

Commute

Commute

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An intimate, clever, and ultimately gut-wrenching graphic memoir about the daily decision people must make between being sexualized or being invisible--now in paperback

In Commute, we follow author and illustrator Erin Williams on her daily commute to and from work, punctuated by recollections of sexual encounters as well as memories of her battle with alcoholism, addiction, and recovery. As she moves through the world navigating banal, familiar, and sometimes uncomfortable interactions with the familiar-faced strangers she sees daily, Williams weaves together a riveting collection of flashbacks.

Williams recollections highlight the indefinable moments when lines are crossed and a woman must ask herself if the only way to avoid being objectified is to simply cease drawing any attention to her physical being. She delves into the gray space that lives between consent and assault and tenderly explores the complexity of the shame, guilt, vulnerability, and responsibility attached to both.

Praise for Commute
"This sharp and splendidly drawn memoir will strike a strong chord in the current moment. " --Publishers Weekly, starred review
"One day's commute offers time for the author to reflect on sexual predators, alcoholism, and the experiences she understands better now than she did at the time. . . . A catharsis for the author that fits perfectly within a pivotal period for society and culture at large." --Kirkus Reviews
"This is welcoming, soul-baring, stunningly interconnected, and very discussable." --Booklist

COMP DARKNESS V02

COMP DARKNESS V02

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Jackie Estacado puts his house in order and assumes control of his life with the Darkness. Jackie's family life in the Franchettis is thrown into upheaval when his uncle Cristo and Cousin Nicoletta return and bring old feuds with them. Then he discovers he has a twin sister he never knew right before the Angelus and Sonatine return for a climactic showdown. Family feuds, a mysterious town called Wyrmwood, and being hunted by Ripclaw. All this and more, gorgeously rendered and assembled in this second volume of absolute collected editions.
Collects DARKNESS #19-40, WITCHBLADE #36, WITCHBLADE/DARKNESS 9;, WITCHBLADE/DARKNESS #1, DARKNESS/WITCHBLADE #1, DARKNESS 9; story 2
COMP EMILY THE STRANGE ALL THI

COMP EMILY THE STRANGE ALL THI

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Emily the Strange is not your ordinary thirteen-year-old girl--she's got a razor-sharp wit as dark as her jet-black hair, a posse of moody black cats, and famous friends in very odd places! She's got a broodingly unique way of experiencing the world, and you're invited along for the ride. Legions of fans worldwide have joined forces to make Emily a pop-culture phenomenon.
COMP MAUS

COMP MAUS

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The definitive edition of the graphic novel acclaimed as "the most affecting and successful narrative ever done about the Holocaust" (Wall Street Journal) and "the first masterpiece in comic book history" (The New Yorker) - PULITZER PRIZE WINNER - One of Variety's "Banned and Challenged Books Everyone Should Read"

A brutally moving work of art--widely hailed as the greatest graphic novel ever written--Maus recounts the chilling experiences of the author's father during the Holocaust, with Jews drawn as wide-eyed mice and Nazis as menacing cats.

Maus is a haunting tale within a tale, weaving the author's account of his tortured relationship with his aging father into an astonishing retelling of one of history's most unspeakable tragedies. It is an unforgettable story of survival and a disarming look at the legacy of trauma.

COMP PERSEPOLIS M/TV

COMP PERSEPOLIS M/TV

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Here, in one volume: Marjane Satrapi's best-selling, internationally acclaimed graphic memoir of growing up as a girl in Iran during the revolution has for twenty years been a classroom staple, a feminist manifesto, and one of the most popular and widely known graphic novels of all time.

"A stunning graphic memoir...a wholly original achievement in the form." --The New York Times

Persepolis is the story of Satrapi's unforgettable childhood and coming of age within a large and loving family in Tehran during the Islamic Revolution; of the contradictions between private life and public life in a country plagued by political upheaval; of her high school years in Vienna facing the trials of adolescence far from her family; of her homecoming--both sweet and terrible; and, finally, of her self-imposed exile from her beloved homeland. It is the chronicle of a girlhood and adolescence at once outrageous and familiar, a young life entwined with the history of her country yet filled with the universal trials and joys of growing up.

Edgy, searingly observant, and candid, often heartbreaking but threaded throughout with raw humor and hard-earned wisdom--Persepolis is a stunning work from one of the most highly regarded, singularly talented graphic artists at work today.